Chaos Dungeon: team dungeons where class doesnt matter.
- No Tanks: Every 1% max hp damage taken gives a stacking -1% healing received debuff. Stacks x100. Capped amount of heals to target. Everyone must tank, in turns. Capped amount of tanking. The stacks dissipate after 20 sec. [seperate timer for each debuff stack]
- No Heals: Enemies that die drop health orbs, the dungeon focuses on enemy numbers, meaning if u have damage, there are fewer surving enemies thus less healing is needed and more orbs generate.
- Dps is the king: Healing spells increase attack power of healer. Players attacks deal an extra 2% max hp damage per sec for 3 sec. [thus ungeared players can still do damage]
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