Chest of Endless Gold: [artifact] "the last artifact: the enchanted chest that is forever filed with gold"
+X gold per minute
Active: Open: gains all currently stored gold in the chest, doing so however modifies the entire world due to inflation, all item costs increase by ~1000% due to inflation each time attempted, causes total world poverty and money disable world event. [inspiration source: king's quest 1]
+X gold per minute
Active: Open: gains all currently stored gold in the chest, doing so however modifies the entire world due to inflation, all item costs increase by ~1000% due to inflation each time attempted, causes total world poverty and money disable world event. [inspiration source: king's quest 1]
Notes:
- +X gold per minute is a free passive without side effects. It's rellatively weak. +X value depends on the chest's enchantment level. Can be cursed, destroying your money per minute it is carried, and having the ability to be unable to be dropped from the inventory
- Opening it is like opening pandora's box, you abuse its power for your personal gain, so fate will struck you. So with the new money sure you can buy your new epic from the itemshop, and have fun, but that fun will soon end when your money loses value
- World Inflation period: the insane item costs period lasts until you repay out all your debt this chest created, it is like taking a loan. [New parameter: Y = DebtConstant]. If Y=1.5 you have to repay 50% more gold than you created. It is the punishment of your greed
- Inflation effect: No Army Respawn:.Towns will be unable to sustain their defenses, loses in their guards are permanent, no respawns. [this makes the life of thiefs easier].
- Inflation effect: Job Focus Banditry: Npc who lose their jobs, will be unable to sustain their costs and switch to banditry. This can lead to losing important npc and failing quests. So make sure you buy from their stock if you don't want to lose them
- Inflation effect: No Expansion: towns won't expand, new shops wont be created as time passes, existing buildings wont be maintained, if they get damaged, so be it, let it lie in ruins. This can be very deadly vs boss town raids
- Inflation effect: Loss of Trade Paths: since most business will close, the chain of good production will be altered, existing trading paths will become obsolete and items extinct
- Inflation effect: The Black Market: new business opens, sells extinct items, all sold items have their price modified by PercentProfit * ItemValue + FlatFee
PercentProfit[250%, 1000%]: changes depending on time period, world events, good rarity
FlatFee: potions that were normally cheap are now exinct = huge flat fee increase. +1000
Rarity: You cannot buy any quantities you want. They are limited. Say bye to stocking up potions.
Items Type: Only a limited number of goods appear here, ~10 item slots rolled randomly, so you have to get a lucky roll to find the item you search. The quantity sold depends on its rarity, ~1-3 for consumables, 0-1 for equipment, where <1 quantity means that item slot is unavailable (random).
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