Guild of Dungeoneering

Dungeon Card: create and connect rooms together, up to x4 connections [north, east, south, west]
Enemy Card: create enemies to level up [reach target goal], gain extra items [needed vs stronger enemies]
Loot Card: lure dungeoneer in specific room[tries to pick], provides gold, item, buff for next fight[fountain]
Combat: 3 random starting cards, starting hp for tier 1 = 5 hp, for tier 2 = 6hp, for tier 3 = 9 hp

Room

  • Disrupt the ritual: reach the objective [marked location] with 10 turns, else wipe
  • Run: Get out before the roof collapses!
  • Stony Stare: Defeat Medusa before you get turned to stone!
  • Lovely loot: Collect the 2 treasure chests! Each guarded by an enemy [mimic?]
  • The Mimic Queen: Get strong enough to beat the mimic queen before she catches you. Long hallway of 6 connected rooms, she can move 2 tiles per turn, you cannot escape her, goal: get as powerful as fast you can to fight her, there are treasure chests that can assist you

Terms:

  • Patk / Matk: this attack deals 1 point of physical / magical damage
  • Pdef / Mdef / Adef: blocks up to 1 point of physical / magical / any source damage
  • Unblockable: this attack penetrates any armor bonuses [pdef, mdef, adef], dealing full damage 
  • Quick: [first strike], if used when enemy dies, he wont act. Normally both act simultaniously
  • Withstand: an attack that would kill you, makes you stay alive with 1 hp
  • Tenacious: can't be killed unless on 1 hp
  • Conceal: enemy plays his battle card face down. Player cannot see enemy's played card, thus removes any element of strategy from the game
  • Heroism: gain 1 hp per damage blocked for the next fight
  • Bulwark: if you would take exactly 1 damage prevent it
  • Stat: Battle Hand Size: number of starting cards when you begin a battle
  • Stat: +X stat for first 2 fights: early game buff giving you an edge in the first 2 battles in dungeon
  • Stat: Loot choice slot: when battle ends, you can select an item between 3. This adds 1 additional dropped item

Tier 1:

  • Chump: Eyes Closed Punch x3, Lucky Hit x1, Cower x2 = 5 off, 4 def
    • Eyes Closed Punch: [patk]
    • Lucky Hit: [patk][patk] 
    • Cower: [adef]
    • Comment: Low skillcap balanced hero, relying on "lucky hit"
  • Apprentice: 2x fire shield, 1 intuition, 2 sparks, 1 zap = 4 off, 2 def, 3 util
    • Fire Shield: [matk][mdef], nerf: if [mdef] successful do [matk]
    • Intuition: draw 2 cards
    • Sparks: [matk][unblockable]
    • Zap: [matk][quick]
  • Bruiser: oi! x2.5, trying smth x1, nice try x1, how like x1, get outta x0.5, 6.5 off, 5 def, 1 util
    • Spikey: [passive] Deal 1 damage whenever you block all enemy damage[always activated]
    • Oi!: [patk]
    • You trying something: [pdef][pdef]
    • Nice try champ: [mdef][mdef]
    • How do you like this?: [patk][unblockable]
    • Get outta of here: [patk][pdef]
    • Comment: High skillcap, high reward hero, get outta of here frequency nerf.
  • Cat Burglar: catnip x3, pounce x2, scratch x2, 6 off, 0 def, 6 util
    • Covetous: bonus treasure card. +1 loot choice slot.
    • Catnip: +1 [patk] on next [patk]
    • Pounce: [patk][unblockable]
    • Scratch: [patk][quick]
    • Comment: catnip wastes 1 turn for unblockable potential. throw cat removed [too op]
  • Mime: copycat x1.5, imaginary box x2.5, stage presence x2, 6 off, 2.5 def, 1.5 util
    • Copycat: if [matk] successful, clones opponents next card drawn.
    • Imaginary Box: if [pdef] successful, +1 [matk] on next [matk]
    • Stage Presence: if [matk] sucessful, enemy discards a card you choose

Tier 2:

  • Alchemist: -1 hp, 7 off, 4 def, 1 util
    • Blessed: [passive] +1 healing to any healing cards. [always on]
    • 2x Flask of Acid: 2 Magic damage
    • 2x Flask of Healing: 1 Healing. (+1 from Blessing)
    • 1x Flask of Lightning: 1 Magic damage, Quick
    • 1x Flask of Pixie Tears: Block 2 Magic, +2 Magic damage on your next magic attack.
  • Barbarian: 11 off, -2 def, 3 util
    • Deathwish: +2hp when fighting a higher level enemy
    • 2x Slam: 2 Physical damage, 1 self-inflicted damage
    • 1x Howl: 3 Physical damage, 1 self-inflicted damage
    • 1x Assault: 2 Physical damage, Block 1 Magic
    • 1x Overpower: 2 Physical damage, Unblockable
    • 1x Withstand: You gain [Withstand] for 2 rounds
  • Ranger: 8 off, 2 def, 3 ult
    • Ranged: All Physical attacks are quick, +1 damage if they were already quick
    • 1x Wooden Arrow: 1 Physical damage
    • 1x Pierce: 1 Physical damage, Unblockable
    • 1x Flame Arrow: 2 Magic damage
    • 1x Steelhead Arrow: 2 Physical damage
    • 2x Camouflage: Block 1 any, +1 to next physical attack
  • Shapeshifter: 6 off, 7 def, 1 util
    • 2x Aspect of the Bull: 2 Physical damage
    • 1x Aspect of the Dragon: 1 Magic damage, Block 2 Magic
    • 1x Aspect of the Panther: 1 Magic damage, Unblockable
    • 1x Barkskin: Block 3 Physical
    • 1x Regenerate: Heal 2

Tier 3:

  • Artificer: +1 hp, 10 off, 5 def, 4 util
    • Inventive: never finds common loot, thus loot quality from item drops starts from lv2 items
    • 1x Zap-o-matic: 2 magic damage [unblockable], +1 hp
    • 1x Spike-o-shield: Block 2 physical, 1 physical damage
    • 1x Static Field: Block 1 magic, 2 magic damage
    • 1x Brain-Enchance Serum: Draw 2 cards, +1 hp
    • 1x Reflecting Ray: 1 magic damage per damage taken this turn
    • 1x Thought Extractor: 2 magic damage: Copy top enemy card to your hand
  • Cartomancer: 10 off, 8 def, 3 util
    • Rules Lawyer: If you take 2+ damage on a turn, draw a card
    • 1x Original Edition: 2 magic damage
    • 1x Card Storm: 1 magic damage for each card in hand (doesn't count itself), discard 4
    • 1x Card Flick: 1 physical damage, unblockable, quick
    • 1x Paper Shield: 1 physical block for each card in hand (doesn't count itself)
    • 1x Counterplay: 1 magic damage, 2 magic block
    • 1x Heart of the Cards: Heal 1, Draw 1
  • Mathemagician:
    • Bisect: adds +2 to magic attack if your opponent has exactly double your health
    • Card Counting: 2 magic damage, if sucessful enemies discards card
    • Explain Theorem: 1 magic damage, if sucessful enemy gains stupidity 1 [cool, loses turn]
    • Measure Trajectory: block 2 (any), 1 healing
    • Mental Maths: 2 magic damage, quick
  • The Most Holy Grail Knight: +1hp
    • Retribution: if you take 3+ damage in a turn, deal 1 magic damage
    • Absolution: 1 magic damage, if sucessful restore 2 health
    • Fragellate: restore 3 health, 1 self-inflicted damage
    • Fervor: 2 physical damage, 1 self-inflicted damage
  • Troubador: 11 off, 4 def, 2 util
    • Spellsword: +1 to Physical attacks next turn when you deal magic damage
    • 1x Ice Blast: 1 Magic damage, Unblockable
    • 1x Spike: 2 Physical damage, Quick
    • 1x Parry: 2 Physical damage, Block 2 Physical
    • 1x Leap: 2 Physical damage, Block 2 Magical
    • 2x Arcane Swipe: 1 Physical damage, 1 Magic damage

Enemy:

  • Rubber Ducky: 4 hp, feral 2, stupidity 1
    • Uhh..: [Stupidity 1, ???] you scratch your head. You lose your turn. [psyduck]
    • Anger: 1 physical damage, 1 self-inflicted damage. [Irritable 1]
  • Giant Bat: 3-4 hp, feral 2, spooky 3
    • Loner: when placed on a dead-end [out of battle], -1 hp.
    • Drain: 1 magic damage, 1 healing per damage dealt [0 dmg/healing vs guard][Spooky 3]
    • Bite: 1 physical damage, unblockbable [cannot guard vs this skill][Feral 1]
    • Spook: 1 magic damage, block 1 physical damage [Spooky 1]
    • Comment: time your defenses to avoid "drain", use unblockable attack to avoid spook
  • Nasty Rat: 5 hp, feral 2, nature 2
    • Claw: 1 physical damage. [Nature 1]
  • Gnoll: 6 hp, irritable 3, nature 2, armed 1
    • Fury: all physical attacks deal +1 damage if on half health or less.
    • Neurotoxin: 1 physical damage, if successful enemy discards card. [Nature 2]
    • Strike: 1 physical damage. [Armed 1]
    • Headbutt: 2 physical damage, 1 self-inflicted damage [Irritable 3]
  • Rat King: 8 hp, irritable 3, feral 3, armed 2
    • Charge: 2 physical damage, block 1 magic damage [Feral 3]
    • Headblow: 1 physical damage, if successful enemy discards card [Armed 2]
  • Scary Spider: 6 hp, nature 2, spooky 3
    • Frail: incoming physical attacks get +1 damage
    • Claw: 1 physical damage [Nature 1]
  • Fire Imp: 5 hp, flame 3, stupidity 1
    • Night Owl: -1 hp if surrounded by 5+ tiles
    • Spark: 1 magic damage [Flame 1]
    • Flare: 1 magic damage, unblockable [Flame 2]
    • Fiery Weapon: 1 magic damage, 1 physical damage [Flame 3]
    • comment: fiery weapon is devastating, normally 'i win button' but his "uhh..." makes him lose
  • Skeleton: 7 hp, spooky 2, irritable 2.
    • Brittle: taking 4+ damage in one turn causes 2 extra damage.
  • Bear Owl: 7 hp, nature 3, armed 2
    • Restore: 1 magic damage, if sucessful +2 healing [Nature 3]
  • Fire Elemental: 7 hp, flame 4, rage 4
    • Burn: both combatants receive burn effect, losing 1 hp per turn. Lasts until battle ends
  • Mimic: 7 hp, irritable 2, death 3
    • Pain: 1 magic damage, [Death 1]
    • Acrid Fog: 2 magic damage, block 1 magic damage [Death 3]
  • Gray Ooze: 7 hp, flame 2, spooky 2
    • Mundane: incoming magic attacks get +1 damage
  • Zombie: 9 hp, spooky 3, death 3, irritable 3
    • Decay: taking 2+ damage in 1 turn causes 1 extra damage
    • Darkness: 1 magic damage, block 1 magic damage [Death 2]
  • Lich: 11 hp, spooky 5, frail
    • Siphon: 2 magic damage, +1 healing per damage dealt. [Spooky 5]
  • Shade: 7 hearts, death 4, spooky 4, tanacious
  • Poisonous Snake: 8 hp, nature 3, venom 3
    • Wondering: enemy randomly moves each turn [out of battle passive, normally stationed troop]
    • Spider Bite: 2 physical damage, if sucessful enemy discards 1 card [Venom 2]
    • Acid Spit: 2 physical damage, 1 magical damage [Venom 3]

Item:

  • Wooden Stool: offhand, stupidity 1[uhh..], crush 1[bash: patk, pdef], armour 1[repel: pdef x3]
  • Ruffled Shirt: body, shift 1[swift: patk, quick, draw card]
  • Fork: weapon, blade 1[slice: patkx2], "is it time for breakfast?" [faster food consumption]
  • Pigeon Nest: head, growth 1[rekindle: matk, heal 1]
  • Cuppa: offhand, fire 1[flamelash: matkx2, quick]
  • Shimmering Cloak: arcane 1[mind strike: matk, draw card], fire 1
  • Sparkly Headband: head, holy 1[Holy Seal: adef, heal 1 per damage blocked], fire 1
  • Tattered Mail: +1 hp, armour 1, stupidity 1
  • Troll Femur: stupidity 1, crush 2[slam: patk x2, unblockable], growth 2[matk, if successful heal 2]
  • Twig: crush 1[bash: patk, pdef]
  • Leather-bound tome: offhand, arcane 1, fire 2
  • Arcane Wand: weapon, growth 1, arcane 2[focus: +1 matk next magic attack, heal 1, draw card 1]
  • Cooking Pot: head, Fire 1[fireblast: matk x 2], Crush 1
  • Crossbow: shift 2[interrupt: patk, quick, mdef x2]
  • Mail Coif: +2 hp, stupidity 2 [lose 2 turns]
  • Sword: blade 2 [dice: patk x2, +patk vs unblockable]
  • Wolf Hat: [Fury]
  • Coat Of Thorns: Armour 2, Growth 1, [Spikey]
  • Spiked Shield: Armour 1, Blade 2, [Spikey]
  • Owl Familiar: Holy 2, [Wise]
  • Net: Stupidity 1, Swift 3
  • holy 3 [Blinding light: adef x2, heal 1 per block]
  • arcane 3 [Arcane Barrage, 3 matk, unblockable]
  • arcane 4 [cerebrate: heal 3, draw 2 cards]
  • holy 4 [divine shield: matk x3, mdef x Inf (block all magic damage)]
  • armour 2 [counter: patk x2, pdef]
  • armour 3 [brace: adef x Inf (block all), +1 card]
  • armour 4 [shield wall: pdef x Inf, +2 patk next physical damage]
  • growth 3 [Set health to 6 = your hp becomes 6, quick]
  • crush 3[Smash: patk x3, pdef]
  • crush 4[demolish: patk x4, pdef x2]
  • fire 3[ignite: matk, if sucessful burn: +1 magic damage per turn, permanent]
  • fire 4 [firestorm: matk x4, unblockable]
  • blade 3[eviscerate: patk x3, mdef]
  • swift 3 [fleet-footed: patk x2, unblockable, quick]
  • swift 4 [haste: adef xinf (block all), draw 2 cards]

Quotes:

A fine specimen, Good grief! Who leaves [treasure] just sitting on the ground like this [a trap?], Onwards, companions!, points behind you [should i look?], peering into the far distance, climbing an imaginary ladder, pretending to row a boat, walking down some imaginary stairs, frantically looking all around, overly dramatic yawn, trapped behind an imaginary glass wall[help!!!], trapped in a box, falls over DEAD! no not really, dodging imaginary arrows[cool idea for fake trap baiting], pixie tears, revels in authority, camouflage paint is good for you, drink it down!, nothing sees the sun and remains the same, the light at the end of the tunnel, utter nonsense, in my day [monsters] were much nicer, I'm getting too old for this, more to carry? oh my back, something for the retirement fund, where are my spectacles?, oh my old bones, rubber ducky, hey! respect your elders, one does not simply poke [name], that's it! time to unleash my barbarian rage!!!, time to fill them with arrows, the secret to survival is not succumbing to your inner monologue, I wish I could turn into [treasure], form of the fish! that wasn't a good idea..., nature's fury!, the earth is not aligned right for that [card], [MONSTER] disintegrator, Fascinating!, ectograph, Ooh, this one's special!, I must write up my findings, I'm sure I've seen these markings before, the stack-based effect-resolution timing chart in the manual is clear, quick attacks go first, errata scroll, expand my card collection, I'm not sure these tiles are correctly lined up, do you have a ruler?, the rulebook clearly says that clicking me doesn't achieve anything, here lies %t, completely unremarkable in any way, my minions employees did return with some interesting rumors, ivory league, who dares invade the lair of embro the lord of flame, hope is the shining armor which never fails, how dare you interrupt me during my evening entertainment, i knew you were coming, paper crown, war horn[+war buff aura], eyeball charm[+vision?], masquerade mask,

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