Spawn Shopkeeper:
You meet a trading caravan, hired guards protect it. Actions:- Trade: buy / sell goods [must not be stolen]
- Steal: have to fight if discovered. +trouble with authorities +unlocks unlawful activities
- Escort: work as hired guard, protecting the caravan from attacks
- Learn rumors:
- Area Secrets: new dungeons, new monsters/npc encountered (rares)
- Trading Insight: optimal trade routes between towns
- Rumours: can be sold back to a bar, unique(1) carried per travel, currency given back could be xp, influence at specific category
- Enstablish Dynamic Trade Path: chance to sell 'unused' goods, new deals, rarity goods
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