- Command Base: generates energy packs and transfers it to all nodes that need them. Energy distribution is bfs i.e all edges that need energy get a specific shared amount until it covers its needs.
- Energy Generation: amount of energy generated per sec
- Energy Capacity: max energy supply stored, acts as a energy supplus or buffer that stores extra unutilized energy, this can be used to supply the needers until energy bar completely empties. Note: still subject to edge transfer capacity restrictions, so you must expand your network to transfer bigger capacities.
- Transfer Speed: how much time will a single energy packet take to reach target node, depends on edge width [transfer distance], relays double their speed. This puts a cap to the number of packets transfered simultaniously through this connection e.g if a new packet is send every 0.1 sec, and total distance takes 3 sec, that means 30 packets are transfered per sec
- Hover Mode: disables all building functions and transforms into a spacecraft that allows moving through the map at slow speed. Thus you can relocate your base before it gets destroyed by creeper fluid
- Orbital Mode: disables all building functions and escapes from the planet, returning back to space, you can return back to the planet after 30 sec, which is too long and propably your planet will be already destroyed. Has the benefit that you relocate anywhere without having to bother with its slow movement speed
- Siphon Resource: obtain infinite energy capacity [covers all your needs] until the resouce reserves are exhausted. Offers a considerable boost to early game. Acts as map objective
- Edge Packet Transfer: the command base transfers the energy packets through the edges in order to reach target node that needs energy, the packets move at specific speed
- Relay: packets moving through a relay's edge obtain the following properties:
- Double Transfer Distance / Radius: allows to reach further nodes because of the potential double edge size, can be used to place buildings behind walls or in remote places.
- Double Transfer Speed: use this to boost how quickly your packets reach your frontline to quickly resupply your army with ammunition, also allows you to build buildings and vehicles at double speed since you "transfer" double packet capacity from your base to the target node
- Collector: spawns a green area around it that boosts energy generation depending on size of area covered. Resource collection is subject to terrain height restrictions, you cannot extract from different height. Note: placing these near each other will be ineffective, as they will occupy the same green zone. To increase generation you must expand the zone
- Reactor: boosts energy generation, requires huge amount of energy to build = slow construction
- Creeper Fluid: cannot build in this area, when it touches a building it instantly destroys it (inf dmg), deals 1 damage per 0.2 sec = 5 dmg per sec to units
- Cannon Tank: huge construction time, 100 health, 0/10 ammunition, after construction gains 1 ammunition per energy packet supplied. Ammunition is used to fire at enemies, destroying creeper fluid thus allowing you to expand your max buildable area, cannon tanks cannot move [tower]
- Hover Mode: disable all fighting capacities and transform into a hovercraft, allowing you to move at slow speed, while hovering you are immune to creeper fluid since you are flying and it cannot touch you. After landing your fighting capcities return
- Strategy: while acting as a tower, it provides edges you can connect to, you gain ammunition if those connections reach your base = endless ammunition as long as you have energy. If you become hovercraft and reach enemy base, you only have 10 ammo to backdoor, since there will be no buildings there to supply you with ammo, you will wipe except if you have many tanks to take over the place
- Creeper Base: generates creeper fluid periodically, the fluid tries to expand to adjacent positions, priorizing filling lower height areas first
- Spawn Amount: amount of water generated per tick ~20
- Tick Interval: how often it spawns ~0.5sec
- Relocation Details: the fluid from higher heights will try to relocate to lower height adjacent areas until they are fully covered, if trapped and cannot expand(wall), it will increase its height until it overflows it and finally overcomes it. When the fluid relocates, its total volume remains unchanged
- Nulliflier: 1 min after construction it activates, emitting a sonic wave that destroys all creeper bases in its radius, this can be devastating for the enemy as he permanently loses his base, and no longer has the capacity to spawn fluids, since now you have more forces that the enemy generates, you win, ~3 creeper bases per map
Creeper World
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