Gameplay:
- Drawing: each turn every player gains +1 max mana, and fully refills his mana bar [as if playing land]
- Shuffle: From the starting hand you can choose to replace cards you dont like for free
- Persistent Damage: minion health doesnt heal itself after a turn finishes [damage dealt is permanent]
- Turn Order: 1st player: 3 cards, plays first[+1 mana on turn 2], 2nd player: 4 cards + the coin
- Attack Target: you choose who to attack, any minion or enemy leader directly
- Hero Power: each hero has a spammable ability that can be used once per turn
- Hero Weapon: attacks once per turn until it runs out of durability, -1 durability per attack
- Minon Cap: up to 7 minion on your side
- Battlecry: when a minion is played from your hand (summoned), it activates that effect
- Charge: can attack immediately the same turn it is summoned
- Taunt: prevents enemy from attacking others (minions or leader) until killed
- Secret: Hidden until a specific action occurs on your opponent's turn
- Windfury: can attack twice each turn
- Divine Shield: the first time a minion takes damage ignore it
- Stealth: Can't be attacked or targeted until it deals damage
- Enrage: While damaged, this minion has a new power
- Silence: Removes all card text and enchantments
- Overload: you have x less mana on next turn
- Freeze: frozen characters lose their next attack
- Combo: a bonus if you arleady played a card this turn
- Counter: a card that is countered has no effect.
- Balance: By turn 6, the big 10/10 minions come with 2 cards combo. 6 cost to kill them
- Strategy: usually better to hold 5+ cost cards until enemy has 2 cards on his hand, else your super minions will get wiped instantly
Deck:
- Wanted Hogger:
- Gnoll: summon 2 gnolls with 1/1
>Clone: 1 cost minion is multiplied x times. x is mana cost paid. here doublecasted
- Smash: cost 3, deal 4 dmg, [1shots minion if alone, amass army of minions to protect from it]
>Maybe it should be weaker and spawn a minion if it manages to kill an enemy
- Massive gnoll: Huge attack 5, few hp 2
>strategy: make your minions kill him in same turn to avoid him attacking
your leader = wipe
- Hogger: 4/4, cost 6, at the end of your turn, summon a 2/2 gnoll with taunt
- Millhouse Manastorm:
- Lorewalker cho:
- Legacy of the emperor: cost 3, give your minions +2/+2
- Transcendence: cost 1, you cannot attack enemy leader until you kill all his minions
- Cho: 0/4, cost 2, whenever a player casts a spell, put a copy into the other player's hand
- focuses on creating a huge army, buffing it and becoming untargetable when he has 4+ minions
- King Mukia:
- Crazy Money: 1/2, cost 1, battlecry: throw banana, puts a banana card on top of enemy's deck, opponent will draw on next turn a "banana card"
- Banana: target friendly minion gets +1/+1. cost 1
- Stomp: cost 2, deal 2 damage to all minions on field [op as darkhole destroys everything]
- Barrel: 0/2, cost 2, "is something in this barrel?"
>when
the barrel is destroyed, the killer should draw 1 card thus it used for
protection at start but at a cost, later all barrels are destroyed with stomp thus switching to card draw mechanism
- Barrel Toss: cost 1, throw a barrel to deal damage equal to its remaining health [no draw]
- Hidden Gnome: 1/3, cost 2, was hiding in a barrel
>idea: this means that minions can enter the barrel to hide from mukia's wrath
- Silverback Patriarch: 1/4, taunt [enemies must attack this minion]
- Will of Mukia: cost 3, restore 8 health
- Mukla's Big Brother: 10/10, cost 6
- King Mukla: 5/5, cost 3, opponent draws 2 bananas
- the enemy starts by messing your draws, defending by summoning silverback patriach until he obtains enough mana and then switches to destroying the entire battlefield and summoning the big boss that requires 3-4 turns to kill
- strategy: spam summon 1/2 minions with taunt to block the 10/10 megaminion
- Minion Rush:
- Magma Rager: 5/1, cost 3 [op mass summon these for a rush]
- Wolfrider: 3/1, charge, cost 3 [op, attacks
immediately, capacity for doublehit: leader + block]
- Reckless Rocketeer: 5/2, cost 6, charge
- idea: card that makes those minions untargetable, like taunt etc.
- Battlecry deck:
- Nightblade: 4/4, cost 5, battlecry: deal 3 damage to enemy hero
- return minions to hand so you can reactivate battlecry effect
- optional: direct leader damage spells
- Minion Defense:
- Raid Leader: 2/2, cost 3, all other minions gain +1 attack
- Goldshire Footman: 1/2, cost 1. taunt
- Senjin Shieldmaster: 3/5, cost 4, taunt
- Stonetusk Boar: 1/1, cost 1, charge
- optional: direct leader damage spells
- strategy: taunters force you to attack them protecting the raider leaders
- Illidan Stormrage:
- Warglaive of azzinoth: 2/2, cost 2, weapon, can be reconnected to form a single weapon
>idea: Each warglaive grants +0.25 cards drawn per turn = attack speed
- Dual Warglaives: 4/2, cost 6, weapon, can be disconnected to form separate weapons
>idea: once connected they deal tremendous damage each turn
- Metamorphosis: cost 6, ???, short term buff
>Alternate version: cards have an additional effect depending on current form
>Alternate hand: switch to a new hand with random demonic cards, when effect ends you switch to previous hand. Resistance to hand manipulation, discards, etc.
- Uther the paladin:
- The coin: cost 0, gain +1 temporal mana for this turn only
- Ironforge Rifleman: 2/2, cost 3, battlecry: deal 1 dmg [op can kill minions outside combat]
- Hand of Protection: the first time a minion takes damage ignore it
>op can be used to attack ignoring the enemy dmg, it will be converted to 0
- Light's Justice: 1/4, cost 1, weapon
- Blessing of Might: give a minion +3 attack
- Stormpike Commando: 4/2, cost 5, battlecry: deal 2 damage
- Stormwind Champion: 6/6, cost 7, your other minions have +1/+1
- Lord of the Arena: 6/5, cost 6, taunt
- Hammer of wrath: deal 3 damage, draw a card
- Truesilver Champion: 4/2, cost 4, weapon, whenever your hero attacks, restore 2 health to it
- Eye for eye: cost 1, secret, when your hero takes damage, deal that much to the enemy hero
- Repentance: cost 1, secret, when your opponent plays a minion, reduce its health to 1
- Sunwalker: 4/5, cost 6, taunt, divine shield
- Holy Light: cost 2, restore 6 health
- Jayna Proudmoor The Mage:
- Arcane Explosion: cost 2, deal 1 damage to enemy minions
- Arcane Intellect: cost 3, draw 2 cards
- Fireball: cost 4, deal 6 damage (target minion or leader)
- Voodo Doctor: 2/1, cost 1, battlecry: heal 2
- Novice Engineer: 1/1, cost 2, battlecry: draw a card
- Polymorph: cost 4, transform a minion into a 1/1 sheep
>strategy: Polymorph + fireblast [1 dmg, cost 2, leader ability] = Kill enemy minion for 6 mana
- Arcane Missiles: cost 1, Deal 3 damage, randomly split among all enemies
- Oasis Snapjaw: 2/7, cost 4
- Acolyte of Pain: 1/3, cost 3, whenever this minion takes damage draw a card
combo: acolyte of pain + fireblast: draw a card for 2 mana
- Frostbolt: cost 2, deal 3 damage to a character and freeze it
- Flamestrike: deal 4 damage to all enemy minions
- Frost nova: cost 3, freeze all enemy minions
- Darkscale Healer: 4/5, cost 5, battlecry: restore 2 health to all friendly characters
- Mirror Image: cost 1, summon two 0/2 minions with taunt
- Unstable Portal: cost 2, add a random minion to your hand, it costs (3) less
- Mana Wyrm: 1/3, cost 1, whenever you cast a spell, gain +1 attack
- Azure Drake: 4/4, cost 5, spell damage +1, battlecry: draw a card
- Frost Elemental: 5/5, cost 6, battlecry: freeze a character
- Water Elemental: 3/6, cost 4, freeze any character damaged by this minion
- Mirror Entity: cost 3, secret, when your opponent plays a minion, summon a copy of it
- Counterspell: cost 3, secret, when your opponent casts a spell, counter it
- Sorcerer's Apprentice: 3/2, cost 2, your spells cost (1) less
- Kirin Tor Mage: 4/3, cost 3, battlecry: the next secret you play this turn costs (0)
- Vaporize: cost 3, secret, when a minion attacks your hero, destroy it
- Rexxar The Hunter:
- Timber Wolf: 1/1, cost 1, your other beasts have +1 attack
- Steady Shot: cost 2, hero power, deal 2 damage to enemy hero
- Arcane Shot: cost 1, deal 2 dmg
- Multishot: cost 4, deal 3 damage to two random enemy minions
- Core Hound: 9/5, cost 7
- Razorfen Hunter: 2/3, cost 3, battlecry: summon a 1/1 boar
combo: raid leader + razorfen hunter = strong minion army
- Houndmaster: 4/3, cost 4, battlecry: give a friendly beast +2/+2 and taunt
combo: houndmaster + oasis snapjaw = unkillable taunting tank 4/9
- Animal Companion: cost 3, summon a random beast companion
- Scavenging Hyena: 2/2, cost 2, whenever a friendly beast dies, gain +2/+1
- Raging Wargen: 3/3, cost 3, enrage: winfury and +1 attack
- ironforge rifleman
- Tracking: look at the top 3 cards of your deck, draw one discard the others
- Unleash the Hounds: cost 3, for each enemy minion, summon a 1/1 hound with charge
combo: unleash the hounds + hunter's mark = 1shot
- Snipe: cost 2, secret, when your opponents plays a minion, deal 4 damage to it
- Huffler: 4/2, cost 3, charge
- Starving Buzzard: 3/2, cost 5, whenever you summon a beast draw a card
- Hunter's Mark: cost 0, change a minion's health to 1
- Deadly Shot: cost 3, destroy a random enemy minion
- Savannah Highmare: 6/5, cost 6, deathrattle: summon two 2/2 hyenas
- Ironbeak Owl: 2/1, cost 2, battlecry: silence a minion
- Annoy-O-Tron: 1/2, cost 2, Taunt, Divine Shield
- Eaglehorn Bow: 3/2, cost 3, weapon, when a friendly secret is revealed, gain +1 durability
- Explosive Shot: cost 5, deal 5 damage to a minion and 2 to adjacent ones
- Stampeding Kodo: 3/5, cost 5, battlecry: destroy a random enemy minion with 2- attack
- Explosive Trap: cost 2, secret, when your hero is attack, deal 2 damage to all enemies
- Garrosh Hellscream The Warrior:
- Fiery War Axe: 3/2, cost 2, weapon
- Armor up: cost 2, hero power, gain 2 armor
- Gurubashi Berserker: 2/7, cost 5, whenever this minion takes damage, gain +3 attack
- Charge: Give a friendly minion +2 attack and charge
- Heroic Strike: cost 2, give your hero +4 attack, this turn only
- Warsong Commander: 2/3, cost 3, whenever you summon a minion with <3 attack, give it charge [op]
- Cleave: cost 2, deal 2 damage to two random enemy minions
- Dragonling Mechanic: 2/4, cost 4, battlecry: summon 2/1 mechanical dragonling
- Execute: cost 1, kill a damaged unit [one that has taken at least 1 damage]
- Korkon Elite: 4/3, cost 4, charge
- Bloodsail Raider: 2/3, cost 2, battlecry: gain attack equal to the attack of your weapon
- Arathi Weaponsmith: 3/3, cost 4, battlecry: equip a 2/2 weapon
- Tauren Warrior: 2/3, cost 3, taunt, enrage: +3 attack
- Amani Berserker: 2/3, cost 2, enrage:+3 attack
- Cruel Taskmaster: 2/2, cost 2, battlecry: deal 1 damage to a minion and give it +2 attack
- Battle rage: cost 2, draw a card for each damaged friendly character
- Whirlwind: cost 1, deal 1 damage to all minions on field
- Spiteful Smith: 4/6, cost 5, Enrage: your weapon has +2 attack
- Frostling Beserker: 2/4, cost 3, whenever a minion takes damage gain +1 attack
- Upgrade: cost 1, if you have a weapon, give it +1/+1 otherwise equip a 1/3 weapon
- Slam: cost 2, deal 2 damage to a minion, if it survives draw a card
- Antique Healbot: 3/3, cost 5, battlecry: restore 8 health to your hero
- Shield Block: cost 3, gain 5 armor, draw a card
- Inner Rage: cost 0, deal 1 damage to a minion and give it 2 attack
- Youthful Brewmaster: 3/2, cost 2, battlecry: return a friendly minion to your hand.
combo: youthful brewmaster + cruel taskmaster x2 + inner rage = 3 dmg
- Gnomash Hellscream: 12/8, cost 8, charge, enrage: +6 attack
- Arcanite Reaper: 5/2, cost 5, weapon
- Thrall The Shaman:
- Totemic Call: cost 2, hero power, summon a random totem
- Searing Totem: 1/1, cost 1
- Wrath of Air Totem: 0/2, cost 1, +1 spell damage
- Healing Totem: 0/2, cost 1, at the end of your turn, restore 1 health to all friendly minions
- Stoneclaw Totem: 0/2, cost 1, taunt
- Flametongue Totem: 0/3, cost 2, Adjacent minions have +2 attack
- Young Dragonhawk: 1/1, cost 1, windfury
combo: flametongue totem + young dragonhawk = 3 * 2 dmg per hit
- Frostwolf Warlord: 4/4, cost 5, gain +1/+1 for each friendly minion on the battlefield
- Ancient Mage: 2/5, cost 3, battlecry: give adjacent minions spell damage +1
- Hex: cost 3, Transform a minion into a 0/1 frog with taunt
- Rockbitter Weapon: cost 1, give a friendly unit +3 attack for this turn
- Ancenstral Healing: cost 0, restore a minion to full health and give it taunt
- Windfury: cost 2, give a minion windfury
combo: windfury + rockbitter + ancenstral healing = +6 atk for 1 turn, +full hp, +taunt
- Bloodlust: cost 5, give your minions +3 attack this turn
- Faerie Dragon: 3/2, cost 2, can't be targeted by spells or hero powers
- Dire Wolf Alpha: 2/2, cost 2, Adjacent minions have +1 attack
combo: Faerie dragon + dire wolf alpha = spell immune dps
- Shieldbearer: 0/4, cost 1, taunt
- Lava burst: cost 3, deal 5 damage, overload 2
- Stormforged Axe: 2/3, cost 2, weapon, overload 1
- Lighting bolt: cost 1, deal 3 dmg, overload 1
- Dust Devil: 3/1, cost 1, Windfury, overload 2
- Frost Shock: deal 1 damage to enemy character and freeze it
- Valeera The Rogue:
- Dagger Mastery: cost 2, hero power, equip 1/2 weapon
- Elven Archer: 1/1, cost 1, battlecry: deal 1 dmg
- Backstab: cost 0, deal 2 damage to an undamaged minion
- Assasinate: cost 5, destroy an enemy minion
- Sap: cost 2, return an enemy minion to opponent's hand
- Deadly Poison: cost 1, give your weapon +2 attack
- Assasin Blade: 3/4, cost 5, weapon
- Sinister Strike: cost 1, deal 3 dmg to the enemy hero
- Malfurion Stormrage The Druid:
- Druid of the claw: 4/4, cost 5, choose one - charge or +2 health and taunt
- Shapeshift: cost 2, hero power, +1 armor, +1 attack this turn
- Innervate: cost 0, gain 2 mana crystals, this turn only
- Healing Touch: cost 3, Restore 8 health
- Mark of the wild: cost 2, give a minion +2/+2 and taunt
- Starfire: cost 6, deal 5 dmg, draw a card
- Druid of the flame: 2/2, cost 3, choose one: transform into a 5/2 minion or a 2/5 minion
- Swipe: cost 4, deal 4 damage to an enemy and 1 damage to all other enemies
- Wrath: cost 2, choose 1: deal 3 dmg to a minion, or deal 1 dmg and draw a card
- Bite: give your hero +4 attack and +4 armor
- Poison Seeds: cost 4, destroy all minions and summon 2/2 treants to replace them
- Ironbark Protector: 8/8, cost 8, taunt
- Volcanic Lumberer: 7/8. cost 9, taunt, costs (1) less for each minion that died this turn
- The Priest:
- Lightspawn: 0/5, cost 4, this minion attack is always equal to its health
- Mass Dispel: cost 4, silence all enemy minions, draw a card
- Lesser Heal: cost 2, hero power, restores 2 health
- Wild Growth: cost 2, gain an empty mana crystal [+1 max mana]
- Northshire Cleric: 1/3, cost 1, whenever a minion is healed, draw a card
- Shattered Sun Cleric: 3/2, cost 3, battlecry: give a friendly minion +1/+1
- Shadow Word: Pain: cost 2, Destroy a minion with <3 attack
- Power Word: Shield: cost 1, Give a minion +2 health, Draw a card
- Divine Spirit: cost 2, double a minion's health
combo: lightspawn + divine spirit = 10/10, cost 6 minion
- Mind Blast: cost 2, deal 5 damage to enemy hero
- Shrinkmeister: 3/2, cost 2, battlecry: give a minion -2 attack this turn
- Guldan the Warlock:
- Life Tap: cost 2, hero power, Draw a card and take 2 damage
- Voidwalker: cost 1, 1/3, taunt
- Kobold Geomancer: 2/2, cost 2, spell damage +1
- Hellfire: cost 4, deal 3 damage to all characters
- Succubus: 4/3, cost 2, battlecry: discard a random card
- Drain Life: cost 3, deal 2 damage, restore 2 health to your hero
- Acidic Swamp Ooze: 3/2, cost 2, battlecry: destroy your opponent's weapon
- Corruption: cost 1, choose an enemy minion, at the start of your turn destroy it
- Knife Juggler: 3/2, cost 2, after you summon a minon, deal 1 damage to a random enemy
- Sense Demons: cost 3, put 2 random demons from your deck into your hand
- Doomguard: 5/7, cost 5, charge, battlecry: discard 2 random cards
- Imp Master: 1/5, cost 3, at the end of your turn, deal 1 damage to self and summon a 1/1 imp
- Blood Imp: 0/1, cost 1, stealth, at the end of your turn, give another random friendly minion +1 health, [op untargetable buffer minion giving +1 permanent health for no cost]
- Flame Imp: 3/2, cost 1, battlecry: deal 3 damage to your hero
- Dark Iron Dwarf: 4/4, cost 4, battlecry: give a minion +2 attack this turn
- Demonfire: cost 2, deal 2 damage to a minion, if it's a friendly demon, give it +2/+2 instead
- Mortal Coil: Deal cost 1, 1 damage to a minion, if it kills it, draw a card
- Other:
- Jungle Panther: 4/2, cost 3, stealth
- Mad Bomber: 3/2, cost 2, battlecry: deal 3 damage randomly split between all others
- Ancient Brewmaster: 5/4, cost 4, battlecry: return a friendly minion to your hand
- Mechwarper: 2/2, cost 2, your mechs cost (1) less
- Warbot: 1/3, cost 1, Enrage: +1 attack
- Flesheating Ghoul: 2/3, cost 3, whenever a minion dies, gain +1 attack
- Stranglethorn Tiger: 5/5, cost 5, stealth
- Mind Control Tech: 3/3, cost 3, battlecry: if your opponent has 4+ more minions, take control of one of them at random
- Wild Pyromancer: 3/2, cost 2, After you cast a spell, deal 1 damage to all minions on the field
- Venture Co. Mercenary: 7/6, cost 5, your minions cost (3) more
- Secretkeeper: 1/2, cost 1, whenever a secret is played, gain +1/+1
- Worgen inflitration: 2/1, cost 1, stealth
- Defias Ringleader: 2/2, cost 2, combo: summon a 2/1 defias bandit
- Abomination: 4/4, cost 5, taunt, deathrattle: deal 2 damage to all characters
- Temple Enforcer: 6/6, cost 6, battlecry: give a friendly unit +3 health
- Old Murk-Eye: 2/4, cost 4, charge, has +1 attack for each other murloc on the battlefield
- Argent Protector: 2/2, cost 2, battlecry: give a friendly minion divine shield
Quotes:
a new challenger!, the scourge of Elwynn, let the battle begin!, bring it on!, I've got you right where I want you, I'm coming for you next, Hogger!, prepare to face the mighty Millhouse Manastorm, you will be hearing from my lawyers, war should be a last resort, can mean the difference between victory and defeat, life and death, this one's mine, hemet fights his own battles [coward?], A beast! I will make a trophy of it!, Behold the flames of Azzinoth!, You know nothing of power!, this fight is totally not fair, blame the terrible game designers, naga myrmidon, i will fight with honor, your soul shall be mine, harbringer of flame,
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