Xeno

Xeno:

Gameplay:

  • Night: at night the game is safer, as enemies have reduced vision radius, thus activate their skillshots only if you get really close
  • Damage: if you get hurt, your movement is decreased by 50%, thus dodging becomes even harder or impossible, if badly hurt you even get periodically knocked down unconsious for 4 sec = certain death, while unconsious you regenerate some of your lost health, normally the game features no sustainance or health restoration
  • Food: hunger deals periodic damage + collapse from food starvation
  • Abandoned Grocery Store: full of containers with food, x10-20 containers that have 3-10 food each = full hunger restored

Items:

  • Torchlight: requires batteries, can be equipped to light the area while you hold it, the light is area is a cone. Warning: pointing the torchlight towards the enemies will increase their vision radius and make them attack you so try to be careful when using it. Mandotary to use at night for visibility
  • Mouldy Bread: propably still edible [did you notice the propably statement?, if rng luck goes wrong you get diseased]
  • Painkiller: inflicts sleepiness, grants immunity to pain for the duration, stops dots, do not mix with alcohol = instant death

Traps:

  • Rotating Lighting Bolt Tower: a continuous stream of lighting rotates 30 degrees per sec, each position is constant (tower). It is like the tower projectile is tracing a circle, so you must rotate around it to avoid it catching you. The lighting does not pass through walls i.e if it touches a wall, its radius is decreased up to wall size
  • Moving Poison Gas: moves randomly, deals tons of damage, dont bother going near it, you will die as at close range, since then it starts becoming homing
  • Moving Robot: randomly wanders around the area as if a critter, fires a skillshot projectile that slowly moves in a straight line, just dont try to running backwards towards its incoming direction because it has insane range and you wont outrun it, just dodge it by moving left / right, you can also use trees / walls as pillars that absorb the projectiles = safety
  • Flaming Robot: moves randomly and spawns flames behind
  • Burning Building: the building will collapse, you have finite time to loot the place and escape, fire pillars deal constant damage, the flame pillars appear disappear at random positions so you have to memorize their spawn sequence to evade them, asphyxiation, oxygen supply low, building parts may fall on you and crush you=damage + knockdown, or the whole building collpases on you = instant death
  • Guarded Buildings: there is an enemy patrol, that enters the building then exits, usually the whole pathfinding takes 30 sec - 1 min, so dont stay too long at that building, or atleast hide when patrol arrives

Quotes:

aww, sucks, you died!, don't despair, though, it happens to all of us eventually, car battery, best source of power, empty fuel canister, item: dog food, canned meat, can of preserved meat, crackers, non rechargable batteries, cellphone, no signal, exhausted, bleeding, wounded

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