Elder Scrolls Proffesion Leveling


Oblivion:

The player gains experience from repeatedly casting the same spell. This soon becomes repetitive and punishes the player for not abusing the system. Optimal playstyle is spamming the same spell everytime, even when out of combat

Skyrim:

In skyrim, things get more balanced, instead of requiring to throw spells vs the air, it instead requires to deal damage vs enemies. Xp gained becomes a fraction of damage dealt vs enemy + mana cost used. The problem is not totally solved, weak spells reward less experience, strong reward more, but the system can still be abused. Example: restoration spells vs rats

Ideas:

  • Repeated Spell Xp: how much xp do i intend to reward spammers = 1000 xp per 100 sec
  • Skill Period: how often are xp rewarded = 100 xp every 10 sec for each skill. Putting a cooldown on successive uses limits the potential xp gain from repeated skills, therefore encouraging variety.
  • UnusedSkillXp: a skill hasn't been used at all for 1000 sec, let's give a mini boost +1000 xp.
  • Decay Timers: therefore the system needs to track the frequency of skill uses in a time period, so successive uses become less effective, if the frequency is too low give [unused skill xp] as a bonus, if it is too high give [repeated spell xp] as a penaldy. Visualise this as a bar that fills when the player isn't using the skill, and empties with each successive use. Attributes:
    • bar size = max capacity of stored xp
    • bar regen = offline potential xp regenerated when not using the skill
    • bar empty = xp gained when the bar is depleted, could be 0 for total safety
  • Originality Points: like tony hawk's using a skill gives a score that is diminished when repeated again

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