Lionheart Tactics



Drop Rates: 65-85% Common, 10-20% Uncommon, 1.5-3% rare. So each tier should have / 10 chance

Units:

  • Thief:
    • Steal: Steal 200 coins, 50% dmg, stealing from same target gives lower coins, cd: 1, range: 1
    • Pilfer and Plunder(Limit): The thief dashes to steal 400 coins from each enemy
    • Multistrike: 100% chance to attack twice
    • Smoke Screen: enemies within 2 tiles have their chance to hit lowered by 20%
    • Cheat Death: 50% chance to survive a killing blow with 1 hp
    • Acrobatics: 10% chance to crit and dodge
  • Archer:
    • Multi Shot: fire a wave of arrows, dealing 200% damage to a target. cd: 2, range: 5
    • Rain of Arrows(Limit): rains down arrows upon foes, dealing 150% damage to all enemies
    • Arrow Repeater: This hero has a 20% chance to counter-attack twice
    • Hunter: 30% stronger against beast-type enemies
    • Skill Aura: Allies within 2 tiles have their skill boosted by 30%
    • Big Crits: The hero's critical hits deal 40% additional damage
    • [Ranged]: not a subject to melee counterattack
  • Guard:
    • Protect: Protect an ally for a turn. While protecting all damage taken by the ally is transfered to the guard. The Guard receives 30% less damage while active. Range: 2, cd: 2
    • Great Aegis(Limit): summons a shield preventing 70% damage taken by all allies for a turn
    • Heavy Armour: Increase defense by +40 (Flat amount). [Absorbs weak hits]
    • Guardian Armour: resists 30% of damage from bows but 30% weaker to magic
    • Glancing: 25% chance to take 50% less damage from attacks
    • Paramount: 15% defense for each adjacent enemy
    • [Spear]: attacks 2 units in a row, critical attack does damage to all adjacent foes
    • Lighter Armour: +1 movement (reduces plate armor penaldy)
  • Wizard:
    • Fireball: 200% damage with 50% splash damage. Range: 3, Aoe: cross size 1, cd: 3
    • Meteor(Limit): summons a meteor to rain down on enemies in an area for 250% damage
    • Wisdom: 30% bonus EXP
    • Blast Zone: +35% splash damage [passive modifies base attack]
  • Priest:
    • Bless: A holy shield absorbs damage depending on Priest's level. Range: 5, cd: 1
    • Divine Ray(Limit): The Priest prays to Gaea to heal all allies
    • Magic Aura: Allies within 2 tiles gain +25% bonus magic
    • Healing Aura: Allies within 2 tiles are shielded for 40HP at the start of your turn
    • Fortitude: Allies within 2 tiles are +25% stronger against the mirror
  • Dancer:
    • Dance: refreshes an ally's turn, letting them act again and granting 25% dodge. Range: 3, Cd: 1
    • Waltz Allegro(Limit): refreshes all ally's turns and increases their chance to crit by 25%
    • Untouchable: +15% Dodge
    • [Skill Aura]
    • Lightfoot Aura: Allies within 2 tiles gain +15% bonus dodge
    • [Cannot attack at all]
  • Warrior:
    • War Howl: reduce attack, defense, dodge by 50% for 3 turns, Range: 2, Aoe: Cross 2, Cd: 3
    • War Frenzy(Limit): boosts attack, skill, crit by 80% for 3 turns
    • Berserk: Under 30% HP, the warrior deals +50% more damage
    • Pack Leader: +15% crit and hit for each ally within 2 tiles
    • Into the Fray: 20% attack for each adjacent enemy
    • Mighty Blow: Criticals have a 50% chance to stun the enemy for a turn
    • [Hammer]: base attack hits all 4 tiles adjacent to him
  • Paladin:
    • Crusader Mend: shield ally and increase core stats by 20% for 3 turns. Range: 2, Cd: 2
    • Grand Cross(Limit): 250% enemy damage, shields allies, Hero-Centered, Aoe: Cross 3
    • Avenger Aura: Allies within 2 tiles gain +30% attack
    • Zealot Sword: The Paladin has a 50% chance to counter-attack twice
    • [Paramount]
    • [spear] 
  • Sage:
    • Haste: Refreshes an ally's skill CD and gives them +5 movement for 1 turn. Range: 3, Cd: 2
    • Time Warp(Limit): Refreshes CD of all allies and gives them +5 movement range for 1 turn
    • Conjurer Aura: Enemies within 5 tiles are 20% weaker against magic
    • Negotiation: Attacks silence the target for one turn. (Target cannot use skill for 1 turn)
  • Sniper:
    • Long Shot: Take careful aim, from a great distance, dealing 170% damage at 10 range. Cd: 4
    • Kill Shot(Limit): The sniper looks down her sight and fires a deadly shot for 400% damage
    • [longest attack range]: cannot attack enemies directly next to her
  • Huntress:
    • Trap: locks enemy in place for 2 turns and deals damage. Range: 3, Cd: 2
    • Wolf Bolt(Limit): deals 300% damage in a 3-wide line. Aoe: 3 size box in front of her.
    • Big Game Huntress: 4% more attack for each beast on the field
    • [Warbow]: attack at 3 tiles distance. Her arrows can penetrate upto three enemies in the row
    • [Berserk]
    • [Into the Fray]
  • Runebinder:
    • Runestone: Summon a random Runestone to the field. Range: 4, Stone Range: 3, Cd: 1
    • Ragestone: deals damage to a single enemy
    • Chillstone: freezes an enemy for a turn
    • Hopestone: provides a small shield to an allied hero
    • God Stone(Limit): Summon the mighty God Stone to fight for you
    • Frozen Blood: This hero is 35% stronger against fire and ice
    • Charisma Aura: Allies within 2 tiles gain +10% hit and crit
    • Storm Aura: Enemies within 2 tiles have their attack reduced by 20%
    • Limit boost: Dieing runes contribute to your Gaea break bar
    • Decoy: Summoned stones are targeted first by the ai
    • [Skill Aura]
    • [cannot attack directly]: only summons, stones cannot be activated during the turn summoned
  • Princess:
    • Royal Command: Refresh adjacent allies turn, 50%damage resistance for 1 turn, Cd: 4
    • Imperius(Limit): Turn an ally into a champion with 150% ATK and DEF
    • [Cannot attack at all]
  • Rose Knight:
    • Parry: becomes invulnerable for a turn. Counterattacks deal 150% extra damage. Cd: 4
    • Crimson Swords(Limit): 300% damage in a cross centered on the Rose Knight. aoe: cross 4
    • Swift Strike: Critical hits increase the knight's skill 60% and critical 35% for the next turn
  • Frost Which:
    • Frost Nova: All enemies within 2 tiles are frozen and dealt 125% damage. aoe: cross 2, Cd: 3
    • Blizzard(Limit): Each enemy on the field is frozen and dealt 100% damage
    • Critical Freeze: Critical attacks freezes the target
  • Death priestess:
    • Summon Skeleton Archer: outlast enemies with an endless supply of minions, cd: 3
    • Summon Knight(Limit)
    • Grave Aura: Deal 15% more damage for every undead within 5-tiles
    • Resist: Undead: Take 40% less damage from undead
    • Shallow Grave: 25% chance to survive death with 1 HP. [should instead turn to zombie]
  • Wyrd Mage:
    • Tangle: Ensnare enemies, increase the damage they take by 20%, range: 3, aoe: cross 2, cd: 4
    • Wyld Growth(Limit): Root all enemies on the field and damage them for 40%
    • Wood Armor: Take 50% extra damage from Fire, but gain 40 defense
    • Root Magic: All attack have 30% chance to root the enemy
  • Jester:
    • Decoy: Summon a duplicat of the jester to confuse enemies
    • Big Surprise(Limit): bang! Detonate junior to damage and stun a group of enemies 
    • Sneaky Shot: 20% chance to tangle, poison or stun the enemy. These effects can overlap
  • Scout:
    • Blind: 135% damage, blinds for 2 turns, reducing their range to 1, range 3, cd 4
    • Sand Storm(Limit): 140% damage, blinds for 1 turn, hero centered, aoe 5,
    • Anti-Archer: +60% damage vs archers
    • Spinning Strike: Critical hits deal 140% damage to surrounding enemies 
    • [Smoke Screen]
  • Halberdier:
    • Power Strike: 200% damage with a 70% chance to stun. Range: 2, Cd: 3
    • Seismic Smash(Limit): smashes the ground, stunning his target and dealing 300% damage
    • Armour Crush: Attacking an enemy lowers its defense by 50 (flat amount) for 2 turns
    • [Mighty Blow]
    • [Glancing]
  • Gunslinger:
    • Bolster: Increase range by 3 and damage by 50% for 3 turns
    • Bribe(Limit): Bribe all enemies with a rain of gold, reducing their attack by 50% for 3 turns
    • Danger Zone: Can now attack and counter in melee range
  • Brawler:
    • Taunt: Taunt enemies and lower their defence by 40%. Range 2, cd 4, Hero-Centered
    • Belly Flop(Limit): 275% damage, stun for 1 turn. Hero-Centered. aoe 6
    • Who need weapon?: can't equip weapons but gains 600 attack
    • Insuration: take 40% extra damage from magic
    • Sucker Punch: Attacks have a 25% change to stun
    • Contender: Deal 60% extra damage to heavy enemies
    • Last Stand: gain +75% Damage when under 15% HP
  • Other:
    • [Counterable]: this skill leaves you open to foe's counter-attack
    • [Counterattacks vs aoe]: only the targeted enemy will counter-attack 
    • [Counterattacks vs dead]: Enemies cannot counterattack if they die
    • [High Ground]: Attacking from higher ground increases your attack
    • Shockwave: 150% damage. Pattern like dragon's breath, 1 tile front, 3 behind it
    • Poison Daggers: 90% damage, poisons over 3 turns, range 3, cd 3
    • Assassinate (Limit): delivers a killing strike, dealing 600% damage [depending missing hp]
    • Fight and Flight: All attacks increase the Assassin's movement by 3 for the next turn
    • Toxic Love: Gain a 100% chance to poison enemies for 3 turns
    • Poison Cloud: 60 damage, poison all in area for 3 turns. Range: 3, Aoe: cross 2, Cd: 4
    • Jump: Launch up and crash down on an enemy for 150% damage at 6 range
    • Invoke Dragon(Limit): calls to his allies, dealing 350% fire damage in a line. aoe: line 3
    • Dragon Blood: shields for 80 HP at start of your turn
    • Whirlwind: sword-spin to deal 150% damage to adjacent enemies. Cd: 2
    • Entrapment(Limit): casts a net into the sky, locking all enemies in place, reducing their dodge by 50% for next turn
    • Challenger Aura: All enemies within 2 tiles are weakened by 15%
    • Lunar Beam: creates a protective tile for 3 turns that restores 400 hp. Range: 3, Cd: 3
    • Smoke Bomb: blind enemies and deal 130% damage. Range: 3, aoe: cross 2, Cd: 4
    • Miasma: surrounds an enemy in a dark cloud, damaging and adding poison, silence or blind
    • Summon Egg: Summon an egg to melee enemies. Range 3, Cd 2
    • The Big Egg(Limit): Summon a Boss Egg that will egg-splode on enemies!
    • Lichfire: ignites a hero in flames, reducing target's magic for 2 turns. aoe: cross 2.
    • Boss: Summons crystals. kill the crystals on the turn they appear, else they stack and bb.
    • Frost Crystal: [summoned tower] Encases target in a block of ice, freezing them for one turn
    • Molten Crystal: [summoned tower]. Global range. Ignite: Deals damage to every target
    • Boss: 1vs1 pvp: wants to grant his uncle an honorable death, you have to fight him alone.
    • Boss: 1shot aoe attacks, strategy: perma-spawn summons/perma-stun/perma-kite-outrange

Combos:

  • Warrior's Berserk + Guard's Protection  = tons of damage
  • Low Health Ally   + Guard's Protection  = delay death until healing
  • Knight's Shockwave + Paladin = kill aoe enemies and avoid counterattacks
  • Dancer + Sage = doublecast skill
  • Sniper + Dancer + Sage = Kite + Damage
  • Dancer + Runebinder's Stone = Summons that attack on first turn
  • Runebinder's Stone + Sage = summon 4 tiles away, move 5 tiles, attack 3 tiles = 12 range
  • Poison Effect vs Cheat Death = your luck ends, 1/1 hp enemy dies.
  • Rose Knight + Guard's Protection = Situational choke point holder + counterattack spam
  • Death Priestess + 3 Sages + 2 Dancer = Minion Spam, 3 sksletons per 2 turns = 7 skeletons archers
  • Jester + his Pet = distract enemies + cc

Quote:

Her power lay in magic which seemed to flow in an inexhaustible supply underneath her cobbles, stronger than anywhere else in the lands, they conquered the world and built gateways throughout it that connected all the people, flew through the air on boats, banished their servants setting mankind above gods, but in a fortnight, the greatest empire known to mankind collapsed into ruin, vanishing overnight, magi who ruled it had delved too deep into lost lore and summoned demons up into the world, others claim a single spell or curse twisted its inhabitants, the final days are lost to history; the truth of what went wrong might never be discovered, what few fragments of writing remain talk about, swore they saw things move in mirrors or pools of water, dark blurred figures, an unseen master who spoke to his followers, day after day his malignant nature spread through the population, tainted magic, the days of wonders was over, the walls of reality grew strained and just…broke, demons that had gathered behind the reflections in the city’s mirrors, all contact with the empire just…stopped, for one whole week Chronos fell silent, no messages came out of it, none of the magical travelling gates opened, no one who went towards it ever returned, [propably teleportation destinations altered], then, they came, an endless stream of black clad soldiers moving tirelessly forward in perfect unison, more than the eye could count, like a midnight sea washing over the land, damned and enslaved to the darkness they’d foolishly followed, devils marching out past it through the gates of hell, armies of the mirror king, they marched out in all directions, vanished in the inferno, crowned her the high queen of the free people, making her the first champion of the goddess, the desperate people rallied to her banner and together, united, they met the enemy at the plains of Solumnia, driving them back at horrendous cost, the high queen commanded the great dwarf lords to raise up a magical wall, higher than a mountain, higher than any enemy could ever breach, they did, burning their very souls away as they commanded the rock and earth to rise up and seal the darkness away, the land shook like a dog coming out of water, entire cities collapsed as the ground shuddered but the deed was done, the enemies were sealed away and for centuries the east has slept soundly, apparently free from the threat of the mirror armies, who has dreamt his whole life of emulating and surpassing the deeds of his ancestors but sure that nothing like that would ever happen, some will need to be fought for or against before they recognize your leadership, it was by her deeds that the efforts of the mirror were thwarted, lion roar, royal boon,

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