Drop Rates: 65-85% Common, 10-20% Uncommon, 1.5-3% rare. So each tier should have / 10 chance
Units:
- Thief:
- Steal: Steal 200 coins, 50% dmg, stealing from same target gives lower coins, cd: 1, range: 1
- Pilfer and Plunder(Limit): The thief dashes to steal 400 coins from each enemy
- Multistrike: 100% chance to attack twice
- Smoke Screen: enemies within 2 tiles have their chance to hit lowered by 20%
- Cheat Death: 50% chance to survive a killing blow with 1 hp
- Acrobatics: 10% chance to crit and dodge
- Archer:
- Multi Shot: fire a wave of arrows, dealing 200% damage to a target. cd: 2, range: 5
- Rain of Arrows(Limit): rains down arrows upon foes, dealing 150% damage to all enemies
- Arrow Repeater: This hero has a 20% chance to counter-attack twice
- Hunter: 30% stronger against beast-type enemies
- Skill Aura: Allies within 2 tiles have their skill boosted by 30%
- Big Crits: The hero's critical hits deal 40% additional damage
- [Ranged]: not a subject to melee counterattack
- Guard:
- Protect: Protect an ally for a turn. While protecting all damage taken by the ally is transfered to the guard. The Guard receives 30% less damage while active. Range: 2, cd: 2
- Great Aegis(Limit): summons a shield preventing 70% damage taken by all allies for a turn
- Heavy Armour: Increase defense by +40 (Flat amount). [Absorbs weak hits]
- Guardian Armour: resists 30% of damage from bows but 30% weaker to magic
- Glancing: 25% chance to take 50% less damage from attacks
- Paramount: 15% defense for each adjacent enemy
- [Spear]: attacks 2 units in a row, critical attack does damage to all adjacent foes
- Lighter Armour: +1 movement (reduces plate armor penaldy)
- Wizard:
- Fireball: 200% damage with 50% splash damage. Range: 3, Aoe: cross size 1, cd: 3
- Meteor(Limit): summons a meteor to rain down on enemies in an area for 250% damage
- Wisdom: 30% bonus EXP
- Blast Zone: +35% splash damage [passive modifies base attack]
- Priest:
- Bless: A holy shield absorbs damage depending on Priest's level. Range: 5, cd: 1
- Divine Ray(Limit): The Priest prays to Gaea to heal all allies
- Magic Aura: Allies within 2 tiles gain +25% bonus magic
- Healing Aura: Allies within 2 tiles are shielded for 40HP at the start of your turn
- Fortitude: Allies within 2 tiles are +25% stronger against the mirror
- Dancer:
- Dance: refreshes an ally's turn, letting them act again and granting 25% dodge. Range: 3, Cd: 1
- Waltz Allegro(Limit): refreshes all ally's turns and increases their chance to crit by 25%
- Untouchable: +15% Dodge
- [Skill Aura]
- Lightfoot Aura: Allies within 2 tiles gain +15% bonus dodge
- [Cannot attack at all]
- Warrior:
- War Howl: reduce attack, defense, dodge by 50% for 3 turns, Range: 2, Aoe: Cross 2, Cd: 3
- War Frenzy(Limit): boosts attack, skill, crit by 80% for 3 turns
- Berserk: Under 30% HP, the warrior deals +50% more damage
- Pack Leader: +15% crit and hit for each ally within 2 tiles
- Into the Fray: 20% attack for each adjacent enemy
- Mighty Blow: Criticals have a 50% chance to stun the enemy for a turn
- [Hammer]: base attack hits all 4 tiles adjacent to him
- Paladin:
- Crusader Mend: shield ally and increase core stats by 20% for 3 turns. Range: 2, Cd: 2
- Grand Cross(Limit): 250% enemy damage, shields allies, Hero-Centered, Aoe: Cross 3
- Avenger Aura: Allies within 2 tiles gain +30% attack
- Zealot Sword: The Paladin has a 50% chance to counter-attack twice
- [Paramount]
- [spear]
- Sage:
- Haste: Refreshes an ally's skill CD and gives them +5 movement for 1 turn. Range: 3, Cd: 2
- Time Warp(Limit): Refreshes CD of all allies and gives them +5 movement range for 1 turn
- Conjurer Aura: Enemies within 5 tiles are 20% weaker against magic
- Negotiation: Attacks silence the target for one turn. (Target cannot use skill for 1 turn)
- Sniper:
- Long Shot: Take careful aim, from a great distance, dealing 170% damage at 10 range. Cd: 4
- Kill Shot(Limit): The sniper looks down her sight and fires a deadly shot for 400% damage
- [longest attack range]: cannot attack enemies directly next to her
- Huntress:
- Trap: locks enemy in place for 2 turns and deals damage. Range: 3, Cd: 2
- Wolf Bolt(Limit): deals 300% damage in a 3-wide line. Aoe: 3 size box in front of her.
- Big Game Huntress: 4% more attack for each beast on the field
- [Warbow]: attack at 3 tiles distance. Her arrows can penetrate upto three enemies in the row
- [Berserk]
- [Into the Fray]
- Runebinder:
- Runestone: Summon a random Runestone to the field. Range: 4, Stone Range: 3, Cd: 1
- Ragestone: deals damage to a single enemy
- Chillstone: freezes an enemy for a turn
- Hopestone: provides a small shield to an allied hero
- God Stone(Limit): Summon the mighty God Stone to fight for you
- Frozen Blood: This hero is 35% stronger against fire and ice
- Charisma Aura: Allies within 2 tiles gain +10% hit and crit
- Storm Aura: Enemies within 2 tiles have their attack reduced by 20%
- Limit boost: Dieing runes contribute to your Gaea break bar
- Decoy: Summoned stones are targeted first by the ai
- [Skill Aura]
- [cannot attack directly]: only summons, stones cannot be activated during the turn summoned
- Princess:
- Royal Command: Refresh adjacent allies turn, 50%damage resistance for 1 turn, Cd: 4
- Imperius(Limit): Turn an ally into a champion with 150% ATK and DEF
- [Cannot attack at all]
- Rose Knight:
- Parry: becomes invulnerable for a turn. Counterattacks deal 150% extra damage. Cd: 4
- Crimson Swords(Limit): 300% damage in a cross centered on the Rose Knight. aoe: cross 4
- Swift Strike: Critical hits increase the knight's skill 60% and critical 35% for the next turn
- Frost Which:
- Frost Nova: All enemies within 2 tiles are frozen and dealt 125% damage. aoe: cross 2, Cd: 3
- Blizzard(Limit): Each enemy on the field is frozen and dealt 100% damage
- Critical Freeze: Critical attacks freezes the target
- Death priestess:
- Summon Skeleton Archer: outlast enemies with an endless supply of minions, cd: 3
- Summon Knight(Limit)
- Grave Aura: Deal 15% more damage for every undead within 5-tiles
- Resist: Undead: Take 40% less damage from undead
- Shallow Grave: 25% chance to survive death with 1 HP. [should instead turn to zombie]
- Wyrd Mage:
- Tangle: Ensnare enemies, increase the damage they take by 20%, range: 3, aoe: cross 2, cd: 4
- Wyld Growth(Limit): Root all enemies on the field and damage them for 40%
- Wood Armor: Take 50% extra damage from Fire, but gain 40 defense
- Root Magic: All attack have 30% chance to root the enemy
- Jester:
- Decoy: Summon a duplicat of the jester to confuse enemies
- Big Surprise(Limit): bang! Detonate junior to damage and stun a group of enemies
- Sneaky Shot: 20% chance to tangle, poison or stun the enemy. These effects can overlap
- Scout:
- Blind: 135% damage, blinds for 2 turns, reducing their range to 1, range 3, cd 4
- Sand Storm(Limit): 140% damage, blinds for 1 turn, hero centered, aoe 5,
- Anti-Archer: +60% damage vs archers
- Spinning Strike: Critical hits deal 140% damage to surrounding enemies
- [Smoke Screen]
- Halberdier:
- Power Strike: 200% damage with a 70% chance to stun. Range: 2, Cd: 3
- Seismic Smash(Limit): smashes the ground, stunning his target and dealing 300% damage
- Armour Crush: Attacking an enemy lowers its defense by 50 (flat amount) for 2 turns
- [Mighty Blow]
- [Glancing]
- Gunslinger:
- Bolster: Increase range by 3 and damage by 50% for 3 turns
- Bribe(Limit): Bribe all enemies with a rain of gold, reducing their attack by 50% for 3 turns
- Danger Zone: Can now attack and counter in melee range
- Brawler:
- Taunt: Taunt enemies and lower their defence by 40%. Range 2, cd 4, Hero-Centered
- Belly Flop(Limit): 275% damage, stun for 1 turn. Hero-Centered. aoe 6
- Who need weapon?: can't equip weapons but gains 600 attack
- Insuration: take 40% extra damage from magic
- Sucker Punch: Attacks have a 25% change to stun
- Contender: Deal 60% extra damage to heavy enemies
- Last Stand: gain +75% Damage when under 15% HP
- Other:
- [Counterable]: this skill leaves you open to foe's counter-attack
- [Counterattacks vs aoe]: only the targeted enemy will counter-attack
- [Counterattacks vs dead]: Enemies cannot counterattack if they die
- [High Ground]: Attacking from higher ground increases your attack
- Shockwave: 150% damage. Pattern like dragon's breath, 1 tile front, 3 behind it
- Poison Daggers: 90% damage, poisons over 3 turns, range 3, cd 3
- Assassinate (Limit): delivers a killing strike, dealing 600% damage [depending missing hp]
- Fight and Flight: All attacks increase the Assassin's movement by 3 for the next turn
- Toxic Love: Gain a 100% chance to poison enemies for 3 turns
- Poison Cloud: 60 damage, poison all in area for 3 turns. Range: 3, Aoe: cross 2, Cd: 4
- Jump: Launch up and crash down on an enemy for 150% damage at 6 range
- Invoke Dragon(Limit): calls to his allies, dealing 350% fire damage in a line. aoe: line 3
- Dragon Blood: shields for 80 HP at start of your turn
- Whirlwind: sword-spin to deal 150% damage to adjacent enemies. Cd: 2
- Entrapment(Limit): casts a net into the sky, locking all enemies in place, reducing their dodge by 50% for next turn
- Challenger Aura: All enemies within 2 tiles are weakened by 15%
- Lunar Beam: creates a protective tile for 3 turns that restores 400 hp. Range: 3, Cd: 3
- Smoke Bomb: blind enemies and deal 130% damage. Range: 3, aoe: cross 2, Cd: 4
- Miasma: surrounds an enemy in a dark cloud, damaging and adding poison, silence or blind
- Summon Egg: Summon an egg to melee enemies. Range 3, Cd 2
- The Big Egg(Limit): Summon a Boss Egg that will egg-splode on enemies!
- Lichfire: ignites a hero in flames, reducing target's magic for 2 turns. aoe: cross 2.
- Boss: Summons crystals. kill the crystals on the turn they appear, else they stack and bb.
- Frost Crystal: [summoned tower] Encases target in a block of ice, freezing them for one turn
- Molten Crystal: [summoned tower]. Global range. Ignite: Deals damage to every target
- Boss: 1vs1 pvp: wants to grant his uncle an honorable death, you have to fight him alone.
- Boss: 1shot aoe attacks, strategy: perma-spawn summons/perma-stun/perma-kite-outrange
Combos:
- Warrior's Berserk + Guard's Protection = tons of damage
- Low Health Ally + Guard's Protection = delay death until healing
- Knight's Shockwave + Paladin = kill aoe enemies and avoid counterattacks
- Dancer + Sage = doublecast skill
- Sniper + Dancer + Sage = Kite + Damage
- Dancer + Runebinder's Stone = Summons that attack on first turn
- Runebinder's Stone + Sage = summon 4 tiles away, move 5 tiles, attack 3 tiles = 12 range
- Poison Effect vs Cheat Death = your luck ends, 1/1 hp enemy dies.
- Rose Knight + Guard's Protection = Situational choke point holder + counterattack spam
- Death Priestess + 3 Sages + 2 Dancer = Minion Spam, 3 sksletons per 2 turns = 7 skeletons archers
- Jester + his Pet = distract enemies + cc
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