Chase Mechanic: An undefeatable boss is chasing you, you cannot
fight him, if he reaches you it is the end, the game is over.
Delay Mechanic: You are penalised for choosing this path, you are slowed.
Haste Mechanic: you are rewarded with extra time before you get caught.
Total Timer Duration: It may act as a requirement, if you make a perfect speed run, collect extra time rewards, you will have enough time to unlock treasure chests or complete an optional quest / dungeon paths.
Chase Mechanic End: The boss is defeated, got tired, you got out of reach and you escaped. You can continue the dungeon without this mechanic enabled.
Puzzle Objective: You have a limited period where you can enter an unlocked door, jump through a platform else the starting puzzle sequence gets cancelled and has to repeated from start. Example: you push a lever, it obtains [boolean value == true] for a limited time, when duration ends it becomes [boolean value == false]. This means that you have to restart the puzzle if not fast enough. Examples: Doors that open, platforms that appear/disapear, etc.
Delay Mechanic: You are penalised for choosing this path, you are slowed.
Haste Mechanic: you are rewarded with extra time before you get caught.
Total Timer Duration: It may act as a requirement, if you make a perfect speed run, collect extra time rewards, you will have enough time to unlock treasure chests or complete an optional quest / dungeon paths.
Chase Mechanic End: The boss is defeated, got tired, you got out of reach and you escaped. You can continue the dungeon without this mechanic enabled.
- Head Smash: Boss rushes unto the wall and gets stunned, leaving him vulnerable.
- Size Limit: Boss reaches a tiny hole where he cannot fit. He puts his hand inside like cat vs mouse -> Mini-boss encounter / minigame.
- Weapons of power: Dungeon objects/events collected may give you an advantage vs him to fight him (stacked up bonuses, secret equipment/abilities unlocked).
- Dungeon Stolen: You were too late, the opposing gank managed to finish the dungeon race before you and loot the final chest, they even got rid of the boss for you but you get nothing for your efforts.
- Gank Wipe: The opposing gank failed to finish the boss, they wiped, it is up to you to take their remains back to town.
Puzzle Objective: You have a limited period where you can enter an unlocked door, jump through a platform else the starting puzzle sequence gets cancelled and has to repeated from start. Example: you push a lever, it obtains [boolean value == true] for a limited time, when duration ends it becomes [boolean value == false]. This means that you have to restart the puzzle if not fast enough. Examples: Doors that open, platforms that appear/disapear, etc.
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