Alarm

Surveillance Camera: expands the vision sight of enemies in the area, when the pc enters the vision range of the camera, all monsters on the floor are alarmed. The monsters seek the spot of the alarm, after failing to find the intruder, they return to their starting locations and continue patrolling again.

Alarm: All enemies are notified about the pc's presence in the location. If they do in fact discover the pc, they will chase him and fight. If the pc manages to escape combat and hide, there will be a temporal period of suspicion where the enemies will be on the lookout, spotting him instantly if they come across him and searching rooms until they find him.

Trap: Alarm: [roguelike] all enemies within radius or entire floor are aggravated, they will seek out the one who triggered it and fight. If an enemy triggers this trap, the others will attack him = settle their differences in a civilized manner.
  • Decreases stealth level by 50%
  • Alarmed enemies wake up from sleep

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