Dark Sun: Shattered Lands

Spells/Effects:

  • Toughness(Giant Race): double maximum health [op!!!]
  • Insectoid (Three-Krin Race): multihit attack, paralyze, cannot wear items [op!!!]
    [quick, +2 more attacks, chance of paralyzing the enemy, boomerang ranged weapon, superior to the sling and rivaling the bow in power, due to being completely inhuman in shape, they cannot wear armor, cloaks, belts, boots, rings]
  • Dualclass(Human Race): can switch to another class, can choose up to 3 classes [op!!!]
    [expand their abilities; choose a new class and start leveling in the chosen class, downside, lose access to previous class abilities, may no longer advance in those classes left behind, once that level rises past their old one, the old class abilities return and allow them to call on both sets of abilities]
  • Multiclassing: choose up to 3 classes, lower hp, more utility [strong]
    [experience is divided among the classes rather than focused, gain a fraction of the hp for a level up, slower pace of leveling and less hp growth
  • Glitterdust: creates an area of glittering particles, creatures failing save are blinded, invisible creatures are revealed 
  • Web: creates a mass of strong sticky webs, preventing movment, can only be removed by fire.
  • Absorb Disease: allows you to transfer a disease from one creature to the psionist. [does it pacify them if they have rabies?]
  • Share Strength: transfer 2 points of strength to another character for every point sacrificed
  • Gaze Reflection: creates a mirror-like area around the caster, any gaze attack will be reflected back at the attacker
  • Chill Touch: attacks the life force of a living creature for +x dmg and +y strength loss per successful attack, undead suffer no damage but may flee
  • Blink: allows the caster to blink out of existence after acting each round, caster can be attacked before acting in a round, but not after
  • Fireball: explosion does 1-6 dmg/lvl to all targets within the area of effect, if target makes a save the damage is halved
  • Haste: doubles the recipient's movement and number of melee attacks per round, the spell may age you [-1 year loss]
  • Lighting Bolt: 1-6 dmg/lvl to each target in its path
  • Slow: halves the movement and number of attacks of all foes within the area of effect
  • Vampiric Touch: temporarily allows caster to raise hit points by draining opponents, 1-6 dmg/2lvl

Quest:

  • The Arena: [survive the enemy wave] condemned to fight in Draj's arena until they die, by order of the migthy and omnipotent king tectuktitlay, all slaves fit to carry a sword shall fight in the arena, Death shall be the gladiators' payment for weakness, let the games begin!, this day the mage celgor will battle x, watch and enjoy!, do not worry, $name, your turn will come soon, stand back and watch the battle [show], watch a defiler being torn apart by a rampager, gladiators, step forward, into the arena!, citizens of draj, before you stands x, watch as they fight to the death with the denizens of our land, behold the gift of your king tectuktitlay, vicious defender of draj, the gift of battle and death, monster trainer, release your horde, not a surprise the monster died, it had been sick anyway, it could barely stand, attention gladiators, go back to the pens to heal your wounds, the corridor leads down to the slave pens, do you wish to continue?
    • There are bodies around the floor which have a few useful items on them, There are some tied up people here, but you are best off not dealing with them until you have water, There's also a vulture which you can smack the feathers off and take
    • In subsequent visits, you will be told to approach the center of the arena for your battle, each fight gets progressively more difficult, but when you reach the fifth trip out into the arena you will be challenged by Scar to either escape with him or fight for dominance in the pens. I have not heard of any upper limit to the battles, but you will continue getting tougher fights until you either force your escape or die in the arena
  • Insult the narrator: after finishing a wave, you are given the option to yell back at the arena announcer which will trigger additional and tougher fights [more enemy waves spawned]
    • Great Match: the crowd is awed by your awesome fighting ability, they begin chanting your name and tossing money down to the arena floor, enjoy your victory, while you can!, you will eventually meet your match!, >is that the best you can do?, >i want to fight again! now!, so anxious to kill, are we? tectuktitlay would be pleased, monster trainer, another fight for our heroes!
      effect: [+next arena wave (harder)][+fame: crowd][+reputation: tectuktitlay][generate gold piles]
      idea: if you get too famous, tectuktitlay himself may come and talk to you personality to congratulate you on your progress. [option to get hired as his personal guard]
    • Boring Match: [took too much time] the citizens of draj grow impatient with delays, i wouldn't suggest waiting for the monsters to die of old age as an entertaining tactic, citizens of draj, these pathetic, wretched sorry excuses for gladiators are not our only entertainment, do not worry! real warriors will be fighting later today, the crowd yawns, a few are still awake to applaud, oh! sorry for the delay, i was just resting my eyes..., what a pathetic creature! its trainer would fight better!, >pathetic? i'll take on your best!, >i am a real warrior and i'll prove it!
      effect: [+next arena wave(harder)][-fame: crowd][-reputation: tectuktitlay]
      idea: if matches continue being boring, trigger harder ones to wipe the party, or guards forcibly remove you for the arena, or archers fire for refusing to take part in the fight
    • Lucky Match: [survived with great injuries] luck seems to be on the side of the gladiators this day, >that wasn't luck!, >you're the lucky one, i will let you live!, even a wounded rat will fight, if cornered, >wounded rats, huh? send out your worst!, >call me a rat again and you'll pay!
    • Finish Match: >you're the best announcer i've seen. effect: delay next fight and return to pens
    • Challenge Tectuktilay: the gladiators seem to have some nerve in them! what?! you upstarts! you dare challenge the legitimacy of his rule, take this!, look on the bodies all you want, it won't help you, you'll still die
    • effect: [trigger sudden death arena waves fights][fight tectuktilay guards][archers fire arrows as background stage effect you must dodge them, like cave collapse, avoid boulders minigame]
      idea: if you survive, you may duel tectuktilay himself, but since he is lv40 and you are lv1, you will wipe unless you import your saved game, or have grinded in the arena a lot
  • The Slave Pens:
    • Kurzak the Head Guard: These are the slavepens, i'm kurzak, leader of the guards, follow me, i'm here to lead you to your cell, >have many slaves escaped?, no one escapes! keep in line or else!, >working on the pyramid?, the pyramid is being build for the sorcerer-king, everything's been slowed down since his disappearance, but that's all you're entitled to know, >how well-guarded are the exits?, the only exit you'll see is the monster that kills you, >you must not get paid well, i'm compensated by my love of my work, >goodbye, aye, i enjoy seeing you fight in the arena, now get moving!, >such dedication deserves a reward, aye, i believe 35 ceramic pieces would always be welcome, give him the money?, thanks, the money will come in handy, >help me escape or i'll kill you, i hope you fight better than you negotiate, even if i let you go, you'd propably be back fast enough, hand over 48 ceramic pieces and we can be friends, >buy water flask for 40cp, [when he escorts you to the prisoner cells] i'll come get you when it's time for your next fight, if you want to fight before that, knock on the door
    • Legcrusher: half-ogre, it's kurzak you want to talk to, i'm just the monster trainer, [reveals you what next match opponents are]
    • Trustee: the city of draj prides itself on its cruelty and violence, draj warriors are supposedly feared throughout athas, the arena keeps the populace happy and feeds king tectuktitlay with violence, i have a key, go south, i'll be there in a second, would you like to meet dinos?, okay, it's open, don't tell anyone i did this for you! i'm going to get back to work, i'd love to talk more, but i have to get back to work, they don't feed your for nothing around here!,
    • Dinos: i am dinos, you must be new here, >why are you in here?, i was a chief at the red plume inn in draj, a high templar asked for the best meal in the house, which was hafilon, the templar was allergic to nafilon, and assumed that i was trying to cause him an undue illness, i was immediately arrested, >why is your cell so nice?, i cook for the head templar, so he makes sure that i'm not killed by the others, it may be a nice room, but i am locked in here, >have you fought in the arena?, heavens, no, i haven't fought in the arena!, i'm not a gladiator, they would be wasting my talents if i were put in the arena, i'm too good a chef and they know that, >who else is here?, if you ever have any questions about anyone in here, i should be the first person you ask, i know everythig about everyone, the guy who walks around the cell is the trustee, there are two gangs here merzol's and scar's, gilal is an nteresting case, at one point, she was fine, then she was gone for a few days, and she hasn't been the same since, it's a shame to see someone in that state, she can't remember anything past one day, she doesn't even know who i am, she just sits there, not talking to anyone, dinos is an extraordinary cook, when the templars of the pens caught wind of his talents, dinos was taken as his personal chef, dinos hasn't fought in the arena since, he was moved into a suite of rooms, mirlon's ambitious, but he's a little fungus, acts all sweet and friendly 'till he can make some money off you, he'd sell his brother for 5 ceramics, scar's the toughest gladiator around, and the crowd's favorite in the arena, he rules the inner slave pens, 
    • Gilal: i stole a loaf of bread to feed my family, they were starving, i had no other choice, a neighbor turned me in for the reward money, his family was starving too, >what's all this straw for?, it's what we sleep on, of course, draj's gladiators may be respected, but we still sleep on the cold ground, >have you fought in the arena?, after i was arrested, i was immediately thrown into the arena with five other gladiators to fight a pack of screamer beetles, i was the only survivor, luckily, i haven't fought since, >what creatures do gladiators fight?, initially, all you fight are screamer beetles and sligs, later, they throw some wild muls and renegade halfings at you, once you get really good, they start putting you in with things like mountain stalkers, i'm glad i never got that far, i wouldn't have survived it, >has anyone escaped from here?, has anyone escaped? i think... i... oh, my head! the pain!, >are you all right?, >what happened?, a sharp pain went searing through my head, every time i think, my headache gets worse, i'll talk to you when i feel better
    • Merzol: did you stash the stuff in the haystack?, quet, someone's outside the door!, don't talk to me, talk to merzol, the boss is the one you want to talk to, unh... haystack? what haystack? oh... that haystack, wait a minute! why do you think there's something in the haystack! you spying on us?, don't play smart with me! you asked about that particular haystack! how did you know?, you were listening in on our conversation? if i ever catch you doing that again, i'll have to kill you!, reaches his hand into the haystack and comes out with a small bug which crawls out of his hand, searching for a second time reveals a gem, hey, stay away from that or i'll have to kill you, >eavesdrop, shh, not yet!, 
    • Mirlon: hello there! it's good to see you, please forgive my appearance, i've been in here awhile, >i am $name, it's a pleasure, $name, >can you help me?, i doubt it, i'm not much for concocting ideas, >let's talk escape, escape? i've considered it, but i don't have much chance of succeeding by myself, together, we could do it! i'm sick of this place, however, first we will need money, >how could i find money?, well, i happen to know the location of a very valuable gem, if you find it and bring it to me, i will be able to apply the proper bribes to affect an escape, >where's the gem?, it was owned by a slave named semyon, he's chained up in the arena, it's propably still on his body, >it's a deal! i'll be back soon, >i have nothing to discuss
    • Scar: i don't know you, you must be the new gladiators, i'm scar and i run these pens, don't cross me and there won't be any trouble, understand?, maybe after a couple more visits to the arena we'll talk
    • Secret Cell: the door doesn't open, it seems sturdy, >pick the lock, >knock on the door, after a moment, the door opens slowly, a breeze picks up in the room suddenly, closing the door, [yes the door behind you closes, and you are trapped in a cell, alone to rot forever], $name hears a secret door shut and lock, there is no handle on this side of the door!, >take the hinges off the door, with a little work, you completely remove the door, finds some suspicious cracks in the wall, with a little searching he finds the button on the north wall, >button[hidden must click correct pixel to use], hears a click as the secret door to the west opens,
    • you must be near a source of water to fill the jug
    • Next Match: $name! Get up here! It's your turn in the arena!, Good thing you got here, i though i was going to have to send out legcrusher [if you take too long, you get a beating = less starting hp on next match], the crowd is waiting! get moving!, give us a good show, draw the battle out enough to make it interesting [maybe special condition changes per arena match], citizens of draj! behold these gladiators as they fight in melee with the terrible beasts that exist beyond our walls, thank your king tectuktitlay for his protection, hail our lord master, the great tectuktitlay whose protective wings smother us all in their malignant glory!,
    • uuhh... help... water..., >i'll untie you!, [collapses], >you're not worth lettting loose, his body falls to the ground lifelessly, vulture, he's anticipating lunch, 
    • i see you made it, well, back to the pens until the next fight 
    • Escape: sound the alarm! escaped prisoners! 







royal seal ring

Royal Seal Ring: used as a means of authentication for sealing personal documents and validating wills and testaments, commissioned by individuals and carved by artists, ensure authenticity by maintaining the integrity of the relationship between document and seal, prevent the seal's reuse, if a forger tries to remove an applied seal from its document, it will almost certainly break, conferring rights or privileges, used to attest the authority of its bearer, symbol of his power, the destruction of his signet ring is a prescribed act clearing the way for the subsequent election of a new ruler, when authority passed into new hands, it was the duty of the next ruler to obtain possession of the old one, destroy it and make a new one, heraldic badge, used to identify the wearer, bear the names of the people or organizations represented, create an impression on clay, hieroglyphics, calligraphy

Healing Melee Vs Ranged

healer [10 range], mage[30 range], warrior [0 range]
Healer when healing mage = 10 + 30 = 40 range
Healer when healing warrior = 10 + 0 = 10 range

Healing Range Extension: ranged classes extend the range of healing classes, making healers play safer, therefore melee classes are at a disadvantage, if warrior wants to be healed, he better have some tools to return to the healer, else he just wipes, the healer won't risk entering mages range [30] when he could just replace the warrior with a mage and obtain 40 range for free

Melee Tools for the job:
  • Stealth: temporary escape combat in order to receive healing [Rogue: Vanish, Akali: Twilight Shroud]
  • Escape Tool: jump back to healer as escape [Warrior: Intervene]
  • Mass Crowd Control: as an escape tool, this effect breaks when enemies take damage, thus cannot be used as a damage tool [Warrior: Intimidating Shout, Rogue: Gouge]
  • Ignore Teamwork: become untargetable, ignoring enemy team and forcing 1vs1 duel with the healer.[Fiora: Blade Waltz , Legion Commander: Duel]
  • Infeasable To Focus: insane tanking ability, 400-800% health [Warrior: Shield Wall]
  • Counter Healing: support role that focuses on debuffing enemy healing [disabling their strengths]
  • Shared Healing: share healing received from others, modify healing received range
  • Pull Enemy: increases entire team's range [both dps and healers] by pull distance [Dk: Death Grip]
  • Rambo: 1/1 hp, 1 trick ponnys that 1shot enemies and invalidate heals

Sid Mier's Starships

Gameplay:

  • Playstyle: x4 management game, your choices are which towns[tiles] to capture first, which to upgrade [different costs/efficiency], where to place your defenses / towers vs enemy
  • Monopoly Elements: You gain +income per city per city improvement. These expand but require exponential more cost per build. Thus your management subgoal is to :
    • Explore/Expand: acquire more tiles to spend money on, either though war or exploration
    • Exploit: on your existing tiles find the ones that have 50% investment value i.e you get your money back after 2 turns, other choices are less effective and may make the ai snowball faster than you. More resource per turn => more improvements build per turn. The balance of the economy is the investment value of your buy i.e how many turns until you get your money back
      Bug: Too snowbally, doubling your money every 2 turns, really? Totally unbalanced.
    • Exterminate: conquer enemy tiles to gain 100% of their tile stats. As you have realised, this is overpowered, it quickly twists the scales of balance and leads to snowballing. Currently it is too easy to gain 10000 incoming resources per turn after turn 10 and overcome any resistance. Bug: This element should be way stingier, to propably balance it, there should be -ownership rates for weaker tile acquisition i.e captured tiles should start by providing 0% of their stats (rebels, opposition, resistance) and scale with +10% per turn up to 100% of their stats like in endless legend
  • Metagame Synopsis: The exponential nature of the game mandates that once one side gets an  advantage, the game's fate is set, you have won, there is no need to continue playing to view the results of your actions, they are 100% predictable, and will always play out the same way across different games. There is no chance to come back. You just wait for the inevitable defeat. Trying to grind to become stronger will further expand that advange gap.
  • Metagame Goal: so the genre's subgoal becomes starting with a weaker starting location than the enemy and struggling to survive, will you make it or die?. Once you have obtained the same power as the enemy, hit ALT + F4, there is no reason to play, no challenge, you have already won, why wait?, we already know who wins
  • Snowball Moderation Idea: In spite league of legends works differently, the gold earned per minion death expands as the game time passes, the max item build is capped, therefore, you only have to delay the game enough to fix a gold imbalance. So the best playstyle is once you get a gold advantage is to use it to gank the opponent players, doing dragon etc. farming will lead your 500g advantage to get lost in the big picture.
    • Diminishing Returns for Expansion: that 50% investment value on improvements should scale down per additional upgrade e.x 50%, 35%, 20%, 10%, 5%. That way it will encourage expanding your empire instead concentrating in one spot.
    • Capped Power: finete amount of upgrades, generally a gameplay element that increases power should never scale with with already accumulated power = snowball. Add elements such as expansion disapproval, bureaucracy, empire upkeep that hurts your efficiency if you overexpand. Design the game around a certain ideal empire size.
    • Alternative Income: Provide the game with fixed encounters [minions, respawnable objectives, procedural generated elements] that provides a constant set of income that scales over time. You can now grind until you are strong enough to face the enemy
    • Capped army force: a fixed set of encounters have to be faced in order to "win" the game. example: The Sorcerer King. Here we have an asymmetric system, you can become stronger but the enemy force the sorcerer king cannot become stronger, so you can take your time to grind until you are strong enough to beat him
    • Tiered Upgrades: new improvement tiers are unlocked later. A boss acts as a roadblock preventing you from switching tiers. Example:
      Tier 1: 10 map tiles, max improvement upgrade 2, boss power: 20
      Tier 2: 20 map tiles, max improvement upgrade 3, boss power: 40
      Tier 3: 30 map tiles, max improvement upgrade 4, boss power: 80
      a [grind wave] periodically spawns, you have to place towers / defenses to repel it, repair costs, defense upkeep, unit sustainance loss is the penaldy for taking too long, but you are rewarded xp, gold, items needed to defeat the boss. When you feel ready you can face the boss, and unlock the next tier era upgrade.
  • Fun Factor: Minigames: each battle has a specific subgoal [different depending mission], like sonic shuffle or swords and sandals 4 minigames. This seems fun on paper but on large maps it gets repetitive quickly. You experience all minigames, again and again and again, and each turn requires playing 3 minigames, this is broken. Solution: in swords and sandals 4 minigames happened every 3-5 turns = Not so frequent. Plus it had a huge plethora of mini-games. Depending on stage used different minigames were unlocked/used, yes each stage had its unique selection of minigames. Also it was luck based if you fell into a minigame tile or not, depending on dice rolled. Plus you could choose different path to avoid it. The game would be funnier if they disabled minigames altogether and allowed auto-combat. This would allow you to focus purely on the management side of the game. Currently minigames feel like a "forced grind" in order to progress and view the results of your decisions.
  • Critical Hits: delevel your body parts by 1 level [so your lv10 weapon becomes lv9, and so on, when it reaches lv0 it gets disabled, so it completely removes that weapon/spell/stat]

Quotes:

our ancestors crossed the great void milenia ago, pilgrims, world long since lost, their courage, struggle and fortitude, gave birth to our civilization, for many centuries our people prospered, peaced ruled the planet, have long speculated that, and enstablished a new home, but their searching has been met with silence, until now, the transmittion was weak and incomplete, what knowledge had our brothers developed during the long journey of seperation, ambassadors recruited but gradually the meaning of the message was clear, it was a desperate call for help, revelation that we are not alone, our fleet has been equiped, and we are ready to answer their call, what shall we find, we are ready as we set our course beyond our, seek intergalactic / interplanetary contact,

Alter Faction Disposition: Disguise Event

Disguise: Your character disguises to become friendly to an enemy faction, this allows him to wander in an enemy city unharmed, complete opposing faction quests, spy on them, feed them with false information, learn of their plans, assasinate key members, climb up the hierarchy, taking their position, manipulating everything from within.

Incognition spell: prevent guards from attacking you even if you have negative karma. This allows you as a thief to ignore all the negative repercussions of being a criminal, for the duration of the effect, guards wont attack you

Guild of Dungeoneering

Dungeon Card: create and connect rooms together, up to x4 connections [north, east, south, west]
Enemy Card: create enemies to level up [reach target goal], gain extra items [needed vs stronger enemies]
Loot Card: lure dungeoneer in specific room[tries to pick], provides gold, item, buff for next fight[fountain]
Combat: 3 random starting cards, starting hp for tier 1 = 5 hp, for tier 2 = 6hp, for tier 3 = 9 hp

Room

  • Disrupt the ritual: reach the objective [marked location] with 10 turns, else wipe
  • Run: Get out before the roof collapses!
  • Stony Stare: Defeat Medusa before you get turned to stone!
  • Lovely loot: Collect the 2 treasure chests! Each guarded by an enemy [mimic?]
  • The Mimic Queen: Get strong enough to beat the mimic queen before she catches you. Long hallway of 6 connected rooms, she can move 2 tiles per turn, you cannot escape her, goal: get as powerful as fast you can to fight her, there are treasure chests that can assist you

Terms:

  • Patk / Matk: this attack deals 1 point of physical / magical damage
  • Pdef / Mdef / Adef: blocks up to 1 point of physical / magical / any source damage
  • Unblockable: this attack penetrates any armor bonuses [pdef, mdef, adef], dealing full damage 
  • Quick: [first strike], if used when enemy dies, he wont act. Normally both act simultaniously
  • Withstand: an attack that would kill you, makes you stay alive with 1 hp
  • Tenacious: can't be killed unless on 1 hp
  • Conceal: enemy plays his battle card face down. Player cannot see enemy's played card, thus removes any element of strategy from the game
  • Heroism: gain 1 hp per damage blocked for the next fight
  • Bulwark: if you would take exactly 1 damage prevent it
  • Stat: Battle Hand Size: number of starting cards when you begin a battle
  • Stat: +X stat for first 2 fights: early game buff giving you an edge in the first 2 battles in dungeon
  • Stat: Loot choice slot: when battle ends, you can select an item between 3. This adds 1 additional dropped item

Tier 1:

  • Chump: Eyes Closed Punch x3, Lucky Hit x1, Cower x2 = 5 off, 4 def
    • Eyes Closed Punch: [patk]
    • Lucky Hit: [patk][patk] 
    • Cower: [adef]
    • Comment: Low skillcap balanced hero, relying on "lucky hit"
  • Apprentice: 2x fire shield, 1 intuition, 2 sparks, 1 zap = 4 off, 2 def, 3 util
    • Fire Shield: [matk][mdef], nerf: if [mdef] successful do [matk]
    • Intuition: draw 2 cards
    • Sparks: [matk][unblockable]
    • Zap: [matk][quick]
  • Bruiser: oi! x2.5, trying smth x1, nice try x1, how like x1, get outta x0.5, 6.5 off, 5 def, 1 util
    • Spikey: [passive] Deal 1 damage whenever you block all enemy damage[always activated]
    • Oi!: [patk]
    • You trying something: [pdef][pdef]
    • Nice try champ: [mdef][mdef]
    • How do you like this?: [patk][unblockable]
    • Get outta of here: [patk][pdef]
    • Comment: High skillcap, high reward hero, get outta of here frequency nerf.
  • Cat Burglar: catnip x3, pounce x2, scratch x2, 6 off, 0 def, 6 util
    • Covetous: bonus treasure card. +1 loot choice slot.
    • Catnip: +1 [patk] on next [patk]
    • Pounce: [patk][unblockable]
    • Scratch: [patk][quick]
    • Comment: catnip wastes 1 turn for unblockable potential. throw cat removed [too op]
  • Mime: copycat x1.5, imaginary box x2.5, stage presence x2, 6 off, 2.5 def, 1.5 util
    • Copycat: if [matk] successful, clones opponents next card drawn.
    • Imaginary Box: if [pdef] successful, +1 [matk] on next [matk]
    • Stage Presence: if [matk] sucessful, enemy discards a card you choose

Enchanted Cave 2

Enchanted Cave 2:

Enemy Damage Scaling: every 10 levels enemies become overwhelming, they gain +[random element] damage that becomes x2 each time so for example +20 ice damage on first time, then second time is +40 holy damage, note: you cannot guard from this element, leveling doesnt matter since it is true damage and you die in 10 hits, enemy dies in 4 turns, which means huge sustainance loss, in addition enemies have "level check stat" called physical attack, this is reduced by wearing better general armor or by leveling, you usually take 0 physical damage, rule reversion: some pure phys enemies gain +40 phys damage = floor scaling, thus require to wear pure phys armor with 0 resistance to ignore them but they are few

How enemy scaling affects gameplay? this damage scaling is what keeps the game from becoming boring. Killing everything without difficulty invalidates the whole purpose and existance of the game. The role of the game is to avoid enemies, focus on sustainance and pick opportunistic permanent character buffs, not to streamrole it. When you are nearing the end of the [10 floor session], you get a filling of epicness as you gain armour that reduces damage taken to 0 [specific floor elemental resistance +X]. This power level gap switching from and away the player gives a sense of advancement

Metagame Synopsis: You have to wear the corresponding elemental resist armor which you dont currently have and will be found on floor x9, thus when you almost finish the floor section. When it becomes available you will become immune to those monsters. Sometimes it becomes available sooner as a random enemy drop [only specific body part, not full set] at floor x4. If you dont wear it, life becomes hard = -30/50% hp per battle. Note this is a pure sustainance game, and all enemies must be defeated with ~limited healing. Mana recovers only after battle with specific armors only, so we have finete heals. Healing scaling is crap +1 hp healed per battle vs defence +5 hp healed per battle, however since enemies use elemental attacks defense stat effectiveness is capped, having more physical defense than the enemy's physical attack provides no benefit

Stats effectiveness: All damage scaling is flat, ~max hp is useless stat, def is useless stat - only acts as a floor static requirement afterwords doesnt scale for elemental damage, i.e max def still takes 50 dmg per hit, 0 def takes 300dmg = 1-2shot, but you arent supposed to have that low because of armor worn + leveling + stat picking perma-buffs. Enemy defense scaling is also flat, like every x levels they ignore +x damage where x is your new picked up weapon thus you deal 0 extra damage per floor plan upgrade, not only that, but the game guards from pure atk stackers by making enemy hp increase exponential ~requiring 5-10 hits for a regular enemy

Final Boss: 90 to all resists. Using +elemental damage equipment will have absolutely no effect since you wont manage to bypass his resistance unless fully stacked, i.e
80 fire dmg + 80 ice dmg = 0 dmg
100 ice dmg = 10 dmg [stacking an element is more effective at bypassing resistances than stacking many]

Floor Resistances: When floor session starts resistance required starts as a hint later becoming amplified:
5-10 Fire resistance at floors 10-20
10-20 Dark defense at floors 30-40
20-40 Ice defense at floors 40-60

Items:

  • Rare Items: Normally all inventory is wiped after you exit the dungeon. Rare items are items that do not suffer this restriction and you can keep. Use transmute spell to turn a normal item to rare
  • Gems: permanent stat boosts gained by finding them in a floor. meta: reveal spell + skip floors
  • Escape Wings: escape from dungeon but lose all normal items.
  • Pickaxe: destroys walls, use it to skip enemies, meta: gather gems and skip to next floor
  • Life/Mana Regen potion: Regen life/mana per battle turn for [potion duration]
  • Life steal potion: heals fixed damage ~3-4 for 1-13 turns [depending alchemy skill]
  • Elemental Damage/Resist Potion: protects against specific element for duration
  • Luck Wooden Helmet: 25 defence, 12% item drop chance, 6% XP bonus
  • Assassin Gloves: 28 defence, 5% insta-kill
  • Regeneration Ring: 5 HP regen, 5 MP regen 
  • Lunar Shield: 60 defence, 8 dark defence, 8 light defence
  • Stat: Potion Duration: Instead of lasting 1 turn, it can go up to 13 turns when leveled
  • Stat: Potion Efficiency: increases the effectiveness of potions.
  • Stat: Item Drop Chance: items drop more often
  • Stat: Insta-Kill Chance: chance to instantly kill enemies when battle starts
  • Stat: Gold Bonus: gain extra gold (multiplier)
  • Stat: Exp Bonus: gain extra xp (multiplier)
  • Stat: Critical Chance: chance to do double dmg
  • Stat: Dodge Chance: chance to take no damage

Quotes:

the fools have no idea of the power in this! idiots with their morals, degrading humanity to a worthless state with no concept of true knowledge, i will have to study on my own, in this cave, i see a lot of potential here, i am pleased with this decision, there are several natural creatures like rats and bats around to experiment with, the farmer has plenty of food in his fields for now, just as i expected! after a few failed attempts, i've refined the spell to utilize the soul of a rat to transform its bones to a pure gold substance, it's like i hold the key to nature itself, necromancy must hold so many wonderful secrets, i loaded his body in a wheelbarrow, i couldn't resist... an actual human soul, has proven more powerful than i imagined, i can shift the walls of the cave, create gold and weapon from rock and dust, use the copse of existing creatures to conjure new ones loyal to me, i must get more somehow, this gold and silver i can create is worthless to me, but valuable to others, i can use their greed to my advantage, lure them in with riches, but how to make it not an obvious trap?, i need to think more about this, and soon..., i've almost used up all the power of the farmer's soul, everything is finally in place and already coming together! with the ultimate risk, the fools are willing to risk their lives for treasure, blinded by their greed, just a simple message of a treasure cave and curiosity and word of mouth will take care of the rest, it's been a while since my last entry, but i need to reflect, two souls, so far, i've managed to reap from greedy explorers, they all died from creatures, i didn't even have to do it myself, it's so perfect, i need to refine the enchantment on the cave so it is self-sustaining, i've lost count of collected souls, guard a heap of treasure, i've taken conjuring to a new level, decided to use the energy of one complete human soul, i've lost track of time, the potential of a creature is concentrated in the soul, which when extracted leads to immerse power, things are slowing down a bit, i think i may be actually running out of explorers in this area, how to make this cave more accessible..., checkpoints!, conjured a massive crystal to store extra souls, i want to show them how wrong they were, stockpile souls, an entire town appeared just outside, and amusingly they've also made a marker keeping track of lost souls, i've been keeping the death toll under 1% to keep up interest, the crystal glows with power, i've begun drawing out plans for my ultimate creation, a collasal demon under my own bidding to show the world my true power, the soul count reached 800 today, plans are nearly done, i am now buying these fools' escape wings directly from them and they are not suspecting anything, greed, my faithful companion, is bringing even more to their death, under my complete control, soul reaper, katana, kris blade, voltage, eagle’s talon, ice pop, butter knife, spreads butter, rusty iron sword[causes tenanus], cutlass, greatsword, singing sword, steel defender, frostbite, fungus helm, rock claymore, plank shield, oak shield, glass shield[fragile], pearl shield, shield of the emperor, volcano shield, straw hat, mining helmet[+mining skill], feather helmet, ninja garb, merchant vest[-prices], pixie pants, emerald boots, fingerless gloves, training ring[+xp], ring of riches[+gold], possessed knight, shroom, chunk of amber, fossilized tree resin, shard emitting light, crystal imbued with, mountain root, healing properties, aloe extract, ambrosia, food eaten by gods, preserved with ice, morning dew, heart of darkness, troll poop, frog leg, snail shell, expels evil, part of twin set of ancient blades[2/2 item set],

Inn

Inn:
  • Tourist attraction: increases the number of dungeon visitors, cannon fodder whose copses are used for necromancy [source="enchant cave 2"]
  • Rest: chambers to rest, restore wounds, memorize spells, xp bar buff, regeneration aura tower
  • Food/Drinks/Rumors: acts as a tavern, provides rumors,

Shadowrun snes

Gameplay:

  • Leadership: increases the time hired allies stay in your party. When it expires allies return back to their starting place, and demand to be paid in full price
  • Charisma: affects max number of hired mercenaries [shadow runners]
  • Negotation: price paid to hire the mercenaries

Puzzle:

  • Dog: on talk, runs off, you have to follow it to secret passage [that opens only when dog goes on follow me mode, and you are near it]
  • Numbered Key: there is a number of the key, it reads: 6, Solution: -> Appartment 6.

Encounter:

  • Starting Plot: You get shot in street by car, then end in the morgue and get ressurected. Before that you met someone that saw you die, calls you copse, says to get away from him or you will get him killed (which actually happens because he talked to you), and says that you need a gun like one he has, to survive. Encounter: the person you talked dies, in this encounter you must examine his copse while under attack, pick up the op gun, and kill the enemy, other strategies dont work, you will be outdpsed and die, so primary encounter goal = pickup + equip item
  • Assassins: will randomly spawn in certain areas to try to take you out. You made someone mad. [like from windows, behind cover-up, trash cans, cars, can you fight back? untargetable?]
  • Boss: Darkness: Causes permanent blindness status effect, the whole area is filled in darkness, and becomes semi-hard to see, he runs in circles randomly and shoots, has a skill that makes your mouse cursor go away from him = mini untargetability + mess with mouse pointer bugs, he can run off the screen, immunizing himself and pounding you with his superior range, prevents turtling by exploiting his no line of sight bug, a fight that demands fast reflexes (mouse dodge immunity), accuracy, and good eyes because of black screen
  • Boss: Jester: Have to find his name or questions, in the whole multi-dungeon floor or be vaporized or worse, lost in an infinete dungeon, the dungeon regenerates sections periodically, you have to guess its name, the vampire vladimir gives the wrong name on purpose to make you run the same dungeon TWICE
  • Boss: Doppelganger: "Jake! It's me sassie, i've been waiting for you, come closer...", if you take too long: "I'm sorry we ever broke up, Jake. Come closer...", On near distance: summon op boss, wipe
  • Engineer Turret: the turret is immune to damage, the engineer is the pilot using it, you can only stop it by correct reposition [behind turret] + killing the pillot
  • Dinner room: You come here on business? I'd be happy to have you, for dinner! [vampire: vladimir]
  • Local Gank Conflict: lore encounter, a guy talks with another dude, then starts shooting at him, you can alter the event outcome, but no clues are given of who is bad, maybe on his copse or in his house
  • Area: "no girls allowed" sign, will allow you in after you exterminate their gank + leader in their hideout. Activates a new random encounter where you can fight their gank + unlock new dungeon

Ally:

  • Thief: Has worst stats ever whole game, feat to keep him alive, super expensive 800 vs 300 others, but on boss kill he salvages 250% of his hire price as money = 2000g but he keeps it to himself.
    "So just to be sure, you're claiming that because you found a bunch of money on a corpse, it belongs to you, is that right?, yeah, /kill, And there we go, now it belongs to me in accordance to your rules" [role = generates extra gold vs bosses but must suicide to claim it]

Trap:

  • Poison Room: on enter the room locks itself, fills itself with poison gas, +start gameover death counter, you have to hack a computer to disable it
  • Invulnerability Room: all enemies in the room become unkillable, you have to pull the lever/press buttons to kill them or disable them if robots
  • Acid Slime Puddle: you cannot target and attack the puddle, an acid lake that on touch deals tons of poison dmg, poison effect and stunlocks / slows
  • Unkillable Turret: turret that fires bubbles, on death it gets disabled for 1-3 sec [guaranteed total ressurection on death, always active, no xp rewarded], strategy: disable the trap or dodge its bullets
  • Grenade: on pickup, "The pin has been pulled out", gameover

Lose Inventory Event

Event: all items in invetory are stolen and stored in seperate container until retrieved.

References:

  • The Elder Scrolls: when caught by guards, stolen items are taken and placed in the evidence chest
  • Hero's Realm: when you finish an act, you switch to another character party and start with a new inventory. This serves as an equaliser from a balance perspective as the player will have the intented inventory [completely empty]. You will get your items back in the final act when the characters join you

Elder Scrolls Proffesion Leveling


Oblivion:

The player gains experience from repeatedly casting the same spell. This soon becomes repetitive and punishes the player for not abusing the system. Optimal playstyle is spamming the same spell everytime, even when out of combat

Skyrim:

In skyrim, things get more balanced, instead of requiring to throw spells vs the air, it instead requires to deal damage vs enemies. Xp gained becomes a fraction of damage dealt vs enemy + mana cost used. The problem is not totally solved, weak spells reward less experience, strong reward more, but the system can still be abused. Example: restoration spells vs rats

Ideas:

  • Repeated Spell Xp: how much xp do i intend to reward spammers = 1000 xp per 100 sec
  • Skill Period: how often are xp rewarded = 100 xp every 10 sec for each skill. Putting a cooldown on successive uses limits the potential xp gain from repeated skills, therefore encouraging variety.
  • UnusedSkillXp: a skill hasn't been used at all for 1000 sec, let's give a mini boost +1000 xp.
  • Decay Timers: therefore the system needs to track the frequency of skill uses in a time period, so successive uses become less effective, if the frequency is too low give [unused skill xp] as a bonus, if it is too high give [repeated spell xp] as a penaldy. Visualise this as a bar that fills when the player isn't using the skill, and empties with each successive use. Attributes:
    • bar size = max capacity of stored xp
    • bar regen = offline potential xp regenerated when not using the skill
    • bar empty = xp gained when the bar is depleted, could be 0 for total safety
  • Originality Points: like tony hawk's using a skill gives a score that is diminished when repeated again

Lionheart Tactics



Drop Rates: 65-85% Common, 10-20% Uncommon, 1.5-3% rare. So each tier should have / 10 chance

Units:

  • Thief:
    • Steal: Steal 200 coins, 50% dmg, stealing from same target gives lower coins, cd: 1, range: 1
    • Pilfer and Plunder(Limit): The thief dashes to steal 400 coins from each enemy
    • Multistrike: 100% chance to attack twice
    • Smoke Screen: enemies within 2 tiles have their chance to hit lowered by 20%
    • Cheat Death: 50% chance to survive a killing blow with 1 hp
    • Acrobatics: 10% chance to crit and dodge
  • Archer:
    • Multi Shot: fire a wave of arrows, dealing 200% damage to a target. cd: 2, range: 5
    • Rain of Arrows(Limit): rains down arrows upon foes, dealing 150% damage to all enemies
    • Arrow Repeater: This hero has a 20% chance to counter-attack twice
    • Hunter: 30% stronger against beast-type enemies
    • Skill Aura: Allies within 2 tiles have their skill boosted by 30%
    • Big Crits: The hero's critical hits deal 40% additional damage
    • [Ranged]: not a subject to melee counterattack
  • Guard:
    • Protect: Protect an ally for a turn. While protecting all damage taken by the ally is transfered to the guard. The Guard receives 30% less damage while active. Range: 2, cd: 2
    • Great Aegis(Limit): summons a shield preventing 70% damage taken by all allies for a turn
    • Heavy Armour: Increase defense by +40 (Flat amount). [Absorbs weak hits]
    • Guardian Armour: resists 30% of damage from bows but 30% weaker to magic
    • Glancing: 25% chance to take 50% less damage from attacks
    • Paramount: 15% defense for each adjacent enemy
    • [Spear]: attacks 2 units in a row, critical attack does damage to all adjacent foes
    • Lighter Armour: +1 movement (reduces plate armor penaldy)
  • Wizard:
    • Fireball: 200% damage with 50% splash damage. Range: 3, Aoe: cross size 1, cd: 3
    • Meteor(Limit): summons a meteor to rain down on enemies in an area for 250% damage
    • Wisdom: 30% bonus EXP
    • Blast Zone: +35% splash damage [passive modifies base attack]
  • Priest:
    • Bless: A holy shield absorbs damage depending on Priest's level. Range: 5, cd: 1
    • Divine Ray(Limit): The Priest prays to Gaea to heal all allies
    • Magic Aura: Allies within 2 tiles gain +25% bonus magic
    • Healing Aura: Allies within 2 tiles are shielded for 40HP at the start of your turn
    • Fortitude: Allies within 2 tiles are +25% stronger against the mirror
  • Dancer:
    • Dance: refreshes an ally's turn, letting them act again and granting 25% dodge. Range: 3, Cd: 1
    • Waltz Allegro(Limit): refreshes all ally's turns and increases their chance to crit by 25%
    • Untouchable: +15% Dodge
    • [Skill Aura]
    • Lightfoot Aura: Allies within 2 tiles gain +15% bonus dodge
    • [Cannot attack at all]
  • Warrior:
    • War Howl: reduce attack, defense, dodge by 50% for 3 turns, Range: 2, Aoe: Cross 2, Cd: 3
    • War Frenzy(Limit): boosts attack, skill, crit by 80% for 3 turns
    • Berserk: Under 30% HP, the warrior deals +50% more damage
    • Pack Leader: +15% crit and hit for each ally within 2 tiles
    • Into the Fray: 20% attack for each adjacent enemy
    • Mighty Blow: Criticals have a 50% chance to stun the enemy for a turn
    • [Hammer]: base attack hits all 4 tiles adjacent to him
  • Paladin:
    • Crusader Mend: shield ally and increase core stats by 20% for 3 turns. Range: 2, Cd: 2
    • Grand Cross(Limit): 250% enemy damage, shields allies, Hero-Centered, Aoe: Cross 3
    • Avenger Aura: Allies within 2 tiles gain +30% attack
    • Zealot Sword: The Paladin has a 50% chance to counter-attack twice
    • [Paramount]
    • [spear] 
  • Sage:
    • Haste: Refreshes an ally's skill CD and gives them +5 movement for 1 turn. Range: 3, Cd: 2
    • Time Warp(Limit): Refreshes CD of all allies and gives them +5 movement range for 1 turn
    • Conjurer Aura: Enemies within 5 tiles are 20% weaker against magic
    • Negotiation: Attacks silence the target for one turn. (Target cannot use skill for 1 turn)
  • Sniper:
    • Long Shot: Take careful aim, from a great distance, dealing 170% damage at 10 range. Cd: 4
    • Kill Shot(Limit): The sniper looks down her sight and fires a deadly shot for 400% damage
    • [longest attack range]: cannot attack enemies directly next to her
  • Huntress:
    • Trap: locks enemy in place for 2 turns and deals damage. Range: 3, Cd: 2
    • Wolf Bolt(Limit): deals 300% damage in a 3-wide line. Aoe: 3 size box in front of her.
    • Big Game Huntress: 4% more attack for each beast on the field
    • [Warbow]: attack at 3 tiles distance. Her arrows can penetrate upto three enemies in the row
    • [Berserk]
    • [Into the Fray]
  • Runebinder:
    • Runestone: Summon a random Runestone to the field. Range: 4, Stone Range: 3, Cd: 1
    • Ragestone: deals damage to a single enemy
    • Chillstone: freezes an enemy for a turn
    • Hopestone: provides a small shield to an allied hero
    • God Stone(Limit): Summon the mighty God Stone to fight for you
    • Frozen Blood: This hero is 35% stronger against fire and ice
    • Charisma Aura: Allies within 2 tiles gain +10% hit and crit
    • Storm Aura: Enemies within 2 tiles have their attack reduced by 20%
    • Limit boost: Dieing runes contribute to your Gaea break bar
    • Decoy: Summoned stones are targeted first by the ai
    • [Skill Aura]
    • [cannot attack directly]: only summons, stones cannot be activated during the turn summoned
  • Princess:
    • Royal Command: Refresh adjacent allies turn, 50%damage resistance for 1 turn, Cd: 4
    • Imperius(Limit): Turn an ally into a champion with 150% ATK and DEF
    • [Cannot attack at all]
  • Rose Knight:
    • Parry: becomes invulnerable for a turn. Counterattacks deal 150% extra damage. Cd: 4
    • Crimson Swords(Limit): 300% damage in a cross centered on the Rose Knight. aoe: cross 4
    • Swift Strike: Critical hits increase the knight's skill 60% and critical 35% for the next turn
  • Frost Which:
    • Frost Nova: All enemies within 2 tiles are frozen and dealt 125% damage. aoe: cross 2, Cd: 3
    • Blizzard(Limit): Each enemy on the field is frozen and dealt 100% damage
    • Critical Freeze: Critical attacks freezes the target
  • Death priestess:
    • Summon Skeleton Archer: outlast enemies with an endless supply of minions, cd: 3
    • Summon Knight(Limit)
    • Grave Aura: Deal 15% more damage for every undead within 5-tiles
    • Resist: Undead: Take 40% less damage from undead
    • Shallow Grave: 25% chance to survive death with 1 HP. [should instead turn to zombie]
  • Wyrd Mage:
    • Tangle: Ensnare enemies, increase the damage they take by 20%, range: 3, aoe: cross 2, cd: 4
    • Wyld Growth(Limit): Root all enemies on the field and damage them for 40%
    • Wood Armor: Take 50% extra damage from Fire, but gain 40 defense
    • Root Magic: All attack have 30% chance to root the enemy
  • Jester:
    • Decoy: Summon a duplicat of the jester to confuse enemies
    • Big Surprise(Limit): bang! Detonate junior to damage and stun a group of enemies 
    • Sneaky Shot: 20% chance to tangle, poison or stun the enemy. These effects can overlap
  • Scout:
    • Blind: 135% damage, blinds for 2 turns, reducing their range to 1, range 3, cd 4
    • Sand Storm(Limit): 140% damage, blinds for 1 turn, hero centered, aoe 5,
    • Anti-Archer: +60% damage vs archers
    • Spinning Strike: Critical hits deal 140% damage to surrounding enemies 
    • [Smoke Screen]
  • Halberdier:
    • Power Strike: 200% damage with a 70% chance to stun. Range: 2, Cd: 3
    • Seismic Smash(Limit): smashes the ground, stunning his target and dealing 300% damage
    • Armour Crush: Attacking an enemy lowers its defense by 50 (flat amount) for 2 turns
    • [Mighty Blow]
    • [Glancing]
  • Gunslinger:
    • Bolster: Increase range by 3 and damage by 50% for 3 turns
    • Bribe(Limit): Bribe all enemies with a rain of gold, reducing their attack by 50% for 3 turns
    • Danger Zone: Can now attack and counter in melee range
  • Brawler:
    • Taunt: Taunt enemies and lower their defence by 40%. Range 2, cd 4, Hero-Centered
    • Belly Flop(Limit): 275% damage, stun for 1 turn. Hero-Centered. aoe 6
    • Who need weapon?: can't equip weapons but gains 600 attack
    • Insuration: take 40% extra damage from magic
    • Sucker Punch: Attacks have a 25% change to stun
    • Contender: Deal 60% extra damage to heavy enemies
    • Last Stand: gain +75% Damage when under 15% HP
  • Other:
    • [Counterable]: this skill leaves you open to foe's counter-attack
    • [Counterattacks vs aoe]: only the targeted enemy will counter-attack 
    • [Counterattacks vs dead]: Enemies cannot counterattack if they die
    • [High Ground]: Attacking from higher ground increases your attack
    • Shockwave: 150% damage. Pattern like dragon's breath, 1 tile front, 3 behind it
    • Poison Daggers: 90% damage, poisons over 3 turns, range 3, cd 3
    • Assassinate (Limit): delivers a killing strike, dealing 600% damage [depending missing hp]
    • Fight and Flight: All attacks increase the Assassin's movement by 3 for the next turn
    • Toxic Love: Gain a 100% chance to poison enemies for 3 turns
    • Poison Cloud: 60 damage, poison all in area for 3 turns. Range: 3, Aoe: cross 2, Cd: 4
    • Jump: Launch up and crash down on an enemy for 150% damage at 6 range
    • Invoke Dragon(Limit): calls to his allies, dealing 350% fire damage in a line. aoe: line 3
    • Dragon Blood: shields for 80 HP at start of your turn
    • Whirlwind: sword-spin to deal 150% damage to adjacent enemies. Cd: 2
    • Entrapment(Limit): casts a net into the sky, locking all enemies in place, reducing their dodge by 50% for next turn
    • Challenger Aura: All enemies within 2 tiles are weakened by 15%
    • Lunar Beam: creates a protective tile for 3 turns that restores 400 hp. Range: 3, Cd: 3
    • Smoke Bomb: blind enemies and deal 130% damage. Range: 3, aoe: cross 2, Cd: 4
    • Miasma: surrounds an enemy in a dark cloud, damaging and adding poison, silence or blind
    • Summon Egg: Summon an egg to melee enemies. Range 3, Cd 2
    • The Big Egg(Limit): Summon a Boss Egg that will egg-splode on enemies!
    • Lichfire: ignites a hero in flames, reducing target's magic for 2 turns. aoe: cross 2.
    • Boss: Summons crystals. kill the crystals on the turn they appear, else they stack and bb.
    • Frost Crystal: [summoned tower] Encases target in a block of ice, freezing them for one turn
    • Molten Crystal: [summoned tower]. Global range. Ignite: Deals damage to every target
    • Boss: 1vs1 pvp: wants to grant his uncle an honorable death, you have to fight him alone.
    • Boss: 1shot aoe attacks, strategy: perma-spawn summons/perma-stun/perma-kite-outrange

Combos:

  • Warrior's Berserk + Guard's Protection  = tons of damage
  • Low Health Ally   + Guard's Protection  = delay death until healing
  • Knight's Shockwave + Paladin = kill aoe enemies and avoid counterattacks
  • Dancer + Sage = doublecast skill
  • Sniper + Dancer + Sage = Kite + Damage
  • Dancer + Runebinder's Stone = Summons that attack on first turn
  • Runebinder's Stone + Sage = summon 4 tiles away, move 5 tiles, attack 3 tiles = 12 range
  • Poison Effect vs Cheat Death = your luck ends, 1/1 hp enemy dies.
  • Rose Knight + Guard's Protection = Situational choke point holder + counterattack spam
  • Death Priestess + 3 Sages + 2 Dancer = Minion Spam, 3 sksletons per 2 turns = 7 skeletons archers
  • Jester + his Pet = distract enemies + cc

Quote:

Her power lay in magic which seemed to flow in an inexhaustible supply underneath her cobbles, stronger than anywhere else in the lands, they conquered the world and built gateways throughout it that connected all the people, flew through the air on boats, banished their servants setting mankind above gods, but in a fortnight, the greatest empire known to mankind collapsed into ruin, vanishing overnight, magi who ruled it had delved too deep into lost lore and summoned demons up into the world, others claim a single spell or curse twisted its inhabitants, the final days are lost to history; the truth of what went wrong might never be discovered, what few fragments of writing remain talk about, swore they saw things move in mirrors or pools of water, dark blurred figures, an unseen master who spoke to his followers, day after day his malignant nature spread through the population, tainted magic, the days of wonders was over, the walls of reality grew strained and just…broke, demons that had gathered behind the reflections in the city’s mirrors, all contact with the empire just…stopped, for one whole week Chronos fell silent, no messages came out of it, none of the magical travelling gates opened, no one who went towards it ever returned, [propably teleportation destinations altered], then, they came, an endless stream of black clad soldiers moving tirelessly forward in perfect unison, more than the eye could count, like a midnight sea washing over the land, damned and enslaved to the darkness they’d foolishly followed, devils marching out past it through the gates of hell, armies of the mirror king, they marched out in all directions, vanished in the inferno, crowned her the high queen of the free people, making her the first champion of the goddess, the desperate people rallied to her banner and together, united, they met the enemy at the plains of Solumnia, driving them back at horrendous cost, the high queen commanded the great dwarf lords to raise up a magical wall, higher than a mountain, higher than any enemy could ever breach, they did, burning their very souls away as they commanded the rock and earth to rise up and seal the darkness away, the land shook like a dog coming out of water, entire cities collapsed as the ground shuddered but the deed was done, the enemies were sealed away and for centuries the east has slept soundly, apparently free from the threat of the mirror armies, who has dreamt his whole life of emulating and surpassing the deeds of his ancestors but sure that nothing like that would ever happen, some will need to be fought for or against before they recognize your leadership, it was by her deeds that the efforts of the mirror were thwarted, lion roar, royal boon,

Morning Wrath

Items:

  • Skull Bracelet: -80 to +80 melee damage. [when dmg < 0, it deals no damage]
  • Tainted Wristband: -50Vit +100Str +100Wis [sacrifice hp for hybrid dmg]
  • Corrosive Helm: +40Vit, -30 protection [health but +30% physical damage taken]

Spells:

  • Blast: shoots [element] in a straight line for a short distance in the direction of your cursor
  • Cone: shoots [element] in three-directions from your character
  • Nova: sends [element] in 8 directions, effect originates from caster.
  • Magnet: A reverse [nova], the [element] starts in 8 positions away from your character and converges where you are standing
  • Wave: creates a moving [element] wall in front of you that travels forward, like a line of [blast] spells, it can bypass walls, allowing you to clear rooms without entering them
  • Flank: like [wave] but another wave spawns in the opposite direction and they collide
  • Cage: Two simultaneous [flank] spells, perpendicular to each other. A flank spell both horizontal and vertical. Alternatively, 4 [wave] spells forming a box cage.
  • Engulf: A square area of affect around the caster.  Stays right where it was cast

Quotes:

come traveler, sit down and unburden your load, steward haliphen has given word that the ceremony will proceed without them, the captain of the guard awaits you in the hall, thank you sophia, i will be down shortly, the hall awaits your presence, my lady, i present to you the heir to the throne, princess morning, until they return you shall act as sovereign, with princess morning in attendance, the festivities may begin, there has been no word, nor sight of the royal outriders, i have dispatched the guard to search for your father, speak with the lords, do what you can to ease their minds, guildsman, rank of engineer, at your service, soldiers! back to your posts!, captain of the royal guard, i hope they are all right, as do i, princess, i will make certain that no one intrudes, yes, my lord, he bears the royal standard, lead the way, soldier, no sign of others, and oderan seems badly wounded, all were slain, and left to bleed into the earth, we have come to reclaim what you have stolen, enough words! unmask yourself at last, demon! you are not the brave oderan of whom i knew!, we are under attack! we cannot hold them here, fall back to the castle!, no time for questions!, sound the alarm, and rally the guard!, it sounds like we have been inflitrated, maybe by one of the guests, in the meantime, find a safe place to hide, open this door, in the name of the crown!, this is the price of survival, you fool! do you really think the ashidians will leave the litanians in peace after we are gone?, do you not see? [you have been deceived!] you have delivered us both to death!, we could not risk an alliance with the leowyn people, i am sorry, morning, this was our only option, i trusted you, and you used me, you are wasting your time morning, it is nearly over, i know he is up to no good and must be stopped, soon the ashidian forces will flood the castle, however, by then i will be gone, you leave me no choice, ardus, if you try to interfere with my plans, it will be war between us, it already is, i do not regret my actions, but i regret yours, the inner gate is secure, but the outer gate remains open and the courtyard is lost, my worst fears have come true, he deserved to die for his actions, behold, it has begun!, we are in a place that evil cannot reach and where the heart is unbound, i saw you fall amid the blades of the ashidians, [propably contigency afterdeath effect of the princess's mage], do not despair, for some, death is not the final chapter, find strength in that, but yes, i fell, and my time with you, for now, grows short, what am i to do? what chance have i without you?, deep within you lies power, a power greater than my own, most of the great powers of this world are forgotten, knowledge leaves no bones, paper crumbles, and inks fade, it has been my task to guard this place, this last bastion of mana, the ashidians, and you through your ancestry, still have the power to wield magic, if you are to succeed where i have failed, you must tap that strength, the secret that i have protected with my life lies buried beneath the castle, it is a well, from which those who have the power may draw great strength, there were once many such wells, but castle iridine now protects the only one, you must reach this well before the ashidians, and use its power to drive them away, before that time, you will have to use what power you have inherently, take these runes, sentences in the language of magic, to construct spells, you will find other such runes, more exotic, in your quest, my time grows short, and i regret to leave this world, in all my long years, my time here with you has been the most joyous, castle iridine was not a place of solemn duty, but my home, beware the taint!!!, morning, you're awake! i had feared the worst!, so the vision was real, we have no time to waste, am i to ascend the throne by attrition?, ardus of all people plotted with the enemy to bring about our demise, the engineer undoubtedly holds the key to what i seek, the great wizard haliphen has fallen in battle, i must seek out an ancient well, one that lies beneath the castle, oh, i see, the path before you is frightful indeed, you will need this key to unlock the passage, beyond the door you will find the study of the tainted king, and what will i find within?, i know now, i have never passed that threshold, nor has any since it was locked years ago, beyond that lies a land that none have entered since the great war, haliphen said that you would know how to purify this well, legend has it that the well reacts to special artifacts, those from the latter days, it is said that if one deposits enough of these items into the well, then it would be free of the taint, haliphen spoke of the taint, he said i should beware it, indeed you should, young princess, for the taint has been known to corrupt even the purest of hearts, thank you for your guidance, i will seek to find and purify the well, so this is the study of the tainted king, it seems fairly untouched by time, according to legend, here in this very chamber, freden, the second leowyn king, studied the ways of magic, i should be careful, i do not doubt that this place was sealed because of what lies ahead, here it is, just as the engineer said, the great mana well, the last known source of magic, it was here that king freden took his own life, the power of the well had driven him mad, and he cast himself into it, i never actually believed that such things existed, the engineer spoke of 'artifacts', old and powerful items which can be used to purify the well, now that i know where the well is, i should seek out the artifacts, it seems i am presented with two paths, eastward is a path into darkness, who knows what treasures, or terrors dwell there, or onward into darkness and doubt?, both paths seem perilous, but i should decide soon, time is of the essence, [undead]welcome to our kingdom, ruler of the leowyn people, do not fear me, i mean you no harm, the king shall see you now, please, allow me to guide you, the living walk my halls once more!, [king]who is it that speaks to me?, my name is forgotten, and is of no matter, you are the first to set foot here in many years, my city was once great, and it shames me to see it so, you must restore light to this dark place, to do this you must rekindle the four light towers, if you banish evil from this place, i shall give to you my crown, i am certain that it will help you on your quest, [son]dipensing of your own crown at a whim to ease old wounds, you would toss it aside so easily, for a false sense of pride, the city is ruined -- we are dead! hold fast at least to our heritage!, [king] you protest not for our heritage, but on behalf of greed!, the crown is mine to do with as i will, you were never worthy of it!, not in life, nor even in death, [son]as for you princess, i name thee usurper!, you have come to steal my birthright!, well, i shall see you dead first!, [king]beware of him, the mana has twisted his spirit, he was once my son, but he is dead to me now, birthright or not, do as i have asked and my crown shall be yours, it looks like a light tower, but its light is extinguished, a ladder leading into darkness, to my garden i must tend, for the light no longer do i, ghostly apparition, the city lies dark without my presence, but who is here that needs the light?, oh, what features i once had..., [son]such insolence, i am here to keep an eye on you, to protect my interests, many centuries i have waited for my crown, and i'll not have you ruining my plans, i strongly advise that you should turn back, you are meddling in affairs of which you have no business [of which you do not understand], think of the dangers, this city is a hazardous place, as you have no doubt seen, if something were to happen to you down here, who would know[notice]?, only the dead linger here, i fear we shall see more of one another before all is done, but for now, i must light the towers, the books have rotted in my absence, i have returned from the tower of light, to protect what is left... the city is dark, but its knowledge is safe... i would expect better from royalty, i intend to see you fail in that effort, the city is mine, and i'll not have you ruining my plans!, shall we battle then? i've already grown weary of your threats, soon enough, if you do not make haste and leave, mark my words, if you bring light to this city, you will meet your doom, there are several lines of inscriptions written on it, when all is done as i command, my resting place is near at hand, enjoying the inhabitants of our city, princess?, you are treading on my territory, princess, my father's crown will be mine, if you wish to remain among the living, you will do as i say and ... LEAVE MY CITY!, shake the depths all you wish, your threats mean nothing!, most unwise princess, your obstinance shall be your undoing, take heed, do not persist, flee while you still can, he seems very intent on driving me away, after all, why not? you have nothing to lose in this, we've already plundered our fill, but one can never have too much treasure, this prison holds the only link to my dead past, [king]light flows in my city once again!, as promised, my crown is yours, may it bear you to better fortune than it bore here, farewell, for now i go now to my eternal rest, you just couldn't leave, could you?, you have taken my birthright and for that you must die!, soon, yes, this strength will be mine to do with as i please, you had to meddle with my afairs,

Quests:

  • Light the towers: There are 4 ghosts, each with a puzzle. when you touch one, if puzzle is solved it follows you. If you go near a tower of light with a ghost following you, it will enter it and the quest objective will be finished. First ghost: It's free it follow you in order to show you that they are used to open the towers, Second Ghost: Librarian, on book pickup, ghost follows you, but library gate behind you closes, forcing to return the book in its place and restart from start, you need something to make the lever not break and open the door
  • The music Room: There are 4 nodes/levers each one plays a sound, you find a music box in another room, hear their tunes and replay them. Need to provide a hint to the player, else he wont get the message. So the music box gives a combination of 7 music letters with each possible letter holding 4 values for each spot = 7 ^ 4
  • Matching Symbols: Same as above but with symbols instead music tones, you are given a hint of what a symbol matches with so you can combine them in the correct order, like first one is that, second one is that with a riddle
  • Locked Soldier: an enemy soldier is locked inside a room and won't open you the door, he is afraid of spiders, solution: break the wall from behind, put the spider he so much desires in the hole, he now rushes to open the door and escapes
  • Quest System: the quests in this game follow a very specific pattern, the game is full of nodes that give a mini-hint of what item they require -> subconsious hint, once you use the correct item they give you a reward i.e artifacts or keys to progress or items for other nodes. Most of these [quest items] remain unused for 1-2 hour distance between dungeons before being asked to use them in next dungeon, so it requires hoarding all quest items in inventory and manually trying each one at each quest objective. No hand holding or automatical quest item matching.
    Glass Jar-> Catch Spider, watering can -> farmer spirit follows you, shovel -> grave -> skull -> spirit that wants to see his dead self follows you, stone wedge -> apply to gears to open the library door -> get book = spirit follows you, give soldier brew/beer/alcohol [bribe] -> word / password -> open door, soldier is afraid of spiders -> put a spider in his locked room, library misses a specific book volume -> put it -> chest unlocks.

Prequel Explanation Idea:

The evil mage that conquered the world finally died, and peace came, for opposing him, the old heroes were marked as traitors and exiled into a far away kingdom, they now return in order to stop the new empire from unlocking the mage's secrets which would threaten to return magic back to the world, thus a pro-active no-guns-allowed war. You start the game as the mage's daughter and have to protect the castle from the forces of "good", they do not bother asking for a peaceful resolution and ignore the princess's good alignment

Bookworm Adventures


Gameplay:

  • Word game: 4x4 tile box containing letters, pick letters in any order you want to form a word
  • Scramble: Rerolls all letters in the tilebox to gain access new letters, but you lose current turn
  • Damage: the damage you deal each turn depends on the word's score you created
  • Word Score Multipliers: Bigger words means more score.
  • Letter Score Multiplier: Each letter contains a score rating depending on the difficulty using it
  • Tile effects: special colored tiles that when used, do a special effect. freezing, burning, etc.

Imrae's Journal

From Imrae's Journal: http://www.nwnravenloft.com/forum/index.php?topic=38667

Reflecting on the Past, My life before servitude is a mystery to me. When I was a child, my purpose was to heal the broken.  Within the dungeons of Winterhold, high in the Spine of Faerun, I was tasked with keeping those fallen of the gladiator arena alive, if they were to survive. It was here that I witnessed Torm's power, It was here I was brought, and it was here that I dedicated myself to the teachings of the one who's follower stole me away from my place with the broken and the fallen.

Forest of doom

Gameplay:

  • Narrative/Story/Progression: progression is done in a "labyrinth node" system, the game is like a graph where each node is a seperate room, you are not allowed to move backwards therefore it is a graph with single-directional edges. Tiles explored are revealed in world map, requires multiple playthroughs to unlock all nodes, ~4-6 rows of 8 nodes =  40-48 encounters + their choices.
  • Buy Your Way Into Victory: You can skip a "skill test" by buying the corresponding item with 2-4g / 75g you start. This way you can avoid enemy encounters and go for a pacifist ending.

Impropable Island

Impropable Island:

Encounters:

  • Enron's Minions: [mind read] aliens that reading your thoughts and transmit them back to Enron, giving him a stacking permanent buff that may make him unbeatable, at 100 stacks its world wipe.

Items:

  • Spatial Awareness Implant: increased vision range, see in dark, reveal entire map / sense enemies, improves visualisation and motor skills. -15% stamina costs
  • Sleep Suppression Implant: immunity to sleep, health / mana regeneration even without sleeping
  • Brain Chemistry Regulator: +10 will save, immunity to insanity, cofusion, mind control. When it mulfactions: vunlerable to violent outbursts and all those mind conditions it was supposed to save you from. [can be exploited by tecnomancers]
  • Auxilliary Electronic Brain: aura: +15% xp gain [stacking diminishingly], stored in pubic area, assists in motor skill processing, thinks independently without possessing a material body
  • Car: reduces travel stamina costs and monster encounter rate
  • Monster Repellent Spray: can be applied to the skin to keep monsters away
  • Ration Pack: fills your belly, 0 food xp value, allows you to survive for several weeks before dying of malnutrition, but keep in mind their low nutritional quality, it's probably not a good idea to try to live on these alone.
  • Crate Sniffer: detect items inside. [useful for finding illegal substances from a distance]
  • Nicotine Gum: helps to keep smoking craves under control
  • Leather Racing Suit: +x pilot skill, +y vehicle speed
  • Tinfoil Hat: +5 will save, +psionic resistance, immunity to ability leech / mind reading / mind control, -200% Lighting Resistance (x3 damage), -5 disposion (all), +10 disposition(the watcher),
    this will stop them from stealing your ideas!, Number 1 fashion accessory for unemployed conspiracy theorists around the world! shields the brain from electronmagnetic fields, mind control, mind reading

Quotes:

It's a question that you must have asked yourself at one point in your life or another, probably after pulling your head out of the toilet bowl, you've been drafted into a war against a machine called the improbability drive, improbability is leaking out of this bloody thing like radiation, so we've got to blow it up, you survived the fall without a parachute because of the improbability bubble surrounding the island, everything that penetrates the improbability bubble gets changed in rather amusing ways, contestant registration, request form, emp bomb, your array of choices is about to expand significantly, gas mask, in one direction, chaos, bustling with activity, lie ahead of you, releases improbability energy, wanted to create a device that outputs more power than it consumes, in blatant disregard for the second law of thermodynamics and the law of conservation of energy, without electromagnetic interference, he was partially successful, because in the end he created a machine that generates a type of energy that the human race has never before experienced; thus causing all sorts of chaos, coins that are dispensed, they are an official currency, but some merchants will refuse to accept them, opting for cigarettes instead, smoking can lead to cravings, I'm not shouting now, am I? no, he stands quietly, breathing deeply. no, now, I'm relaxed, everything is fine, so long as NOBODY BLOODY ACCUSES ME OF SHOUTING WITHIN MY BLOODY EARSHOT, that is an unfounded and slanderous accusation, candy bomb explosion, sounds of conflict surround you, you glance around at other contestants measuring their fighting skills against their masters, semiconductor laser, primary battery recharges overnight,  power output is user-variable, leaving you in total darkness, you look around for any source of light or bright object to orient yourself, but see none, it's pitch black in here, the wooden floor creaks beneath your feet, pacemaker, disabled from emp blasts = death, bridging connections, pinball bouncing, lest he become contaminated by this nonsense, wasted his life, may or may not be emotionally equipped to deal with that realisation, the random governor decides an impulse that the robot has predetermined, and the robot chooses to indulge or ignore the whim, enjoy some rudimentary emulation of free will, when they go haywire and try to overthrow us, It's better this way, he thinks as his device spins up to operating speed, robots have the ability to ignore orders, roulette wheels, Hawton's improved digital chance detection device, as the dice roll past the camera, the discs accelerate or brake, and the optical sensors report the value, a zero or a one. then back again, rebounding, reflecting, amplifying, It is an untested area of science, in layman's terms, I have destroyed the very concept of normal distribution within a - thank Heavens - geographically-limited area, unless I stop this madness, I have a hunch that attempting an act of violent destruction upon the machine will only empower it; it is a thing of chaos, and chaos plus chaos only equals more chaos, your feedback on my performance is appreciated, I don't know if removing the observer - me - will affect the chaos, whether it can exist without me, its creator, its observer, I may well die in the attempt, his whereabouts or those of his remains or robot are currently unknown, weapons: fork, spoon, butter knife, dirty sock, screwdriver, axe handle, prostetic leg, kitchen knife, baseball bat, power drill, circular saw, chainsaw, re-enactment steel armour, bulletproof vest, space-age fabric, armoured combat suit, kevlar-armoured biker gear, leather trenchcoat, cotton pyjamas, frilly pink panties, motor function impairment, when you investigate, it turns out to be the opening of a tunnel, hey, that's more like it: an underground passage!, you pause to light a torch before exploring any further into the darkness, the walls are crumbling earth, childhood rite of passage, turns out this wasn't a figment of your deranged imagination, 10 % of experience has been lost to head injuries!, all requisition on hand has been stolen by thieving squats!, you move as silently as a soft breeze across the thick moss covering the ground, lest you betray your presence to one of the vile beasts that wander this place, pushing wheelbarrows, trimming the rose hedge, garden gnome army, pitchfork, shovel, rake, sickle, machete, it's guard is broken! it cannot attack or defend! hit its target areas in sequence to keep the creature stunned!, learns that you are targeting its vulnerable points, and takes a defensive position, strong attack coming up! x will perform a powerful attack in the next round, target the attacking body part to try to block the attack, or take advantage of its other vulnerable areas!, you suspect this won't be the last you see of him, plant parts: petals, pot, leaves, stem, you are slowly dying of improbabilitis-c, old energy drink, littered with grenade pins, bullet casings and spent ammunition, suddenly a bright, intense light envelops the circle, and you with it, stands ready to evaluate you, cyber city 404 is sending an urgent distress call,

King's Quest 1

Rooms:

  • Castle's Moat/Gates/Bridge: after failing into the river with the dragons: "The moat monsters appreciate your good taste", then come up the water wearing your hat / glasses and smile
  • Secret Stone: you manage to push the rock, revealing a shallow hole underneath = New Dungeon
  • The Giant Tree: Golden egg if you climb atop
  • The Well: -> jump in bucket, -> dive underwater -> there is a chest ignore to avoid dying from out of breath -> move up the surface left for air = dragon's cave -> defeat by throwing bucket with water or dagger -> mirror artifact
  • Tree of Walnuts: the walnuts when cracked open, contain gold
  • The Enchanted Lake: ??? black pearls
  • The Clover Patch: clover: Persuades the leprechauns to allow you passage
  • Forest of Doom: Duo Shadow/Poison Trees + 1 snake on top hissing + lake behind
  • Carrot Patch: outdoor garden, who tends it? gardenkeeper? mysterical setting? puzzle? enlarged???
  • The Goat Stable: You tempt goat with carrot, he begins to follow you around, you've made a friend
  • Troll Bridge: use goat to remove troll
  • The Candy House: made out of a huge gingerbread cupcake, frosting for a roof, chimney of gummy bricks, door/fence of candy canes, sourball stones and gumdrops are scattered around the yard, a squeaky voice from inside the house says, who is there? i love visitors, especially young, tender ones! come in, come in!, there is a vile green faced witch inside, huge green pot with acid boiling, a personal prison, spider webs, Rats! she has cast some spell to keep you from escapeing! the witch remarks, "oh, how nice of you to come for dinner (cackle, cackle)!", you are a little too scrawny for my appetite, but i think you are going to make a lovely dessert!, she turns you into a cookie, along with the other 3 cookie children on the entrance. Has turned you into a gingerbread man, or a graham cracker, /she even carries you out in the yard, the witch mutters, i am going to get my cauldron ready to cook someone for dinner (yum)
  • The Gnome House: note: "Sometimes it is wise to think backwards", Puzzle: Welcome, x, i have been expecting you, i have something that will be of great use to you, but first, you must answer this riddle, "What is my name?", i'll give you three guesses, a) gnome b) emong (reversed). That's right! Outstanding!, as a reward for your sharp intellect, here are some beans, these will reward you by going more often to the toilet, warning: dont use when you are near other people, accidents do tend to happen, and others will think badly of you, there're no ordinary beans, rumors say that the last one that ate them was stuck in the toilet for days and was never seen since... somebody as fat as yourself should have no problem at all <giggle>, eating it makes you lose gigabillions of fat pounds, making you super op in the transition but leaving you powerless afterwords
  • The Beanstalk: Dungeon Creation: You plant the magical beans in the fertile soil, suddenly, something incredible begins to happen, climb beanstalk. Beanstalk Top: Cloud World, clouds dissolve and land starts, Fucking Cloud of Holes: like labyrinth. Climbing atop the Beanstalk: danger of falling. jumping neeeded. Forest full of mist + clouds. Tree with face. The giant chase: if you run / kite too much, he gives up chasing and goes to nap
  • Mini Rat Hole: you must use mini-mushroom to become small enough to fit through the crackle
  • Rat guarding Cave Door: his saliva is dripping, Cheese? well, yeah, now that you mention it, i guess i am kinda hungry... [you are shrinked = rats are deadly][pacifies the enemy if u give him cheese]
  • Leprechauns Throne Room: they dance and guard treasure. if you play music, they find the music irresistible, they begin dancing a frenzied jig. they poof out of existence.

Quotes:

king edward the benevolent, ruler, has summoned you to the castle for reasons unknown, greetings, %t, the king is expecting you, allow me to escort you to his majesty's throne room, Guard: Raise the portcullis!, i am at your service, my king, i am an old man, perhaps too old to carry the weight of this crown, my hands tremble, i'm afraid my time on earth grows short, but enough about me, great misfortunes have befallen x since the loss of 3 magical treasures, i have chosen you, the finest knight in all of daventry, to search for these lost treasures, only then can this kingdom be restored to its former glory, [idea: evil villain king, instructs unsuspecting hero to steal artifacts], and only then may i rest with the knowledge that my people are safe, the first treasure is a magic mirror that foretells the future, the second is a magical shield that protects the bearer from all mortal harm, the third and last is enchanted chest that is forever filed with gold, i know that what i ask is difficult, nay, perhaps impossible, but you are brave and pure of heart, that is why i chose you to volunteer, if you succeed, you will inherit my crown, and will rule the realm of daventry as her rightful king, go, %t, and know that the fate of daventry lies in your hands, take heart, my king, i shall not fail you, intricately carved dagger, tree trunk, thick sturdy branches, there is a perfect shimmering golden egg lying in the nest, is crumbling to pieces, the mirror shimmers with its own magical light, unable to defend itself, clouds of steam, as you gaze into the magic mirror, you see a reflection of yourself as king of this land of daventry, the dragon convulses for a moment, and then crashes, lifeless, to the floor, rotting stump, as you lift the pouch, you feel its contents shifting inside, sparkling and flashing diamonds, quickly, you close it again so as not to lose any, an unusual clover glistens in the middle of the patch, fairy godmother, your quest is noble, what little aid i can offer is you is this protective magic spell, i shall be watching over you, take care, Methinks you might enjoy this little trinket, patch of sand, is overwhelmed with joy, thank you sir, we shall never forget your kindness and generosity, please take my x as a small token of our thanks, that's the last you'll see of that troll, here you are, good luck on your quest, before it's too late, there is a sorcerer lurking nearby, waiting to try out his newest incantation, Your highness, i am at your service, i did, your majesty, as i promised, the kingdom is yours, despite the loss of their beloved king edward, the people of x grew happy and prosperous and flourished for years to come, these stone-faced guards must have been trained not to converse with anybody, speaks to you, his voice broken with sorrow